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#include <SKSE/PluginAPI.h> | |
#include <SKSE/GameReferences.h> | |
#include <SKSE/GameObjects.h> | |
#include <SKSE/SafeWrite.h> | |
class InventoryChagesEx : public InventoryChanges | |
{ | |
public: | |
void InitContainer_Hook() | |
{ |
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0000000000000000 <lambda_007754d0d8df13a0d5be87c4da608bd4> | |
0000000000000000 <lambda_0128411b0e3e3d25a5a73c47b6e22b76> | |
0000000000000000 <lambda_03176bf0238bc1990c01e9a8d7e30740> | |
0000000000000000 <lambda_054c0f92026acdc3af737f9060c8d16c> | |
0000000000000000 <lambda_099db76688b3e7d9a1ba0689b7c86b3f> | |
0000000000000000 <lambda_0fbe6c20cb848d3946f7eb3dad25598a> | |
0000000000000000 <lambda_10a9a02b0a42abae558918086ec73866> | |
0000000000000000 <lambda_147c78853d5cc7006fac33c5b18ba02d> | |
0000000000000000 <lambda_17b34bb506d4c85028a5a3d52c6539fd> |
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# | |
# mrubyで書くSKSEプラグインのサンプル | |
# | |
p "スクリプトがロードされました: " + $0 | |
p Time.now | |
# Script SampleQuest extends Quest | |
class SampleQuest < Quest |
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/*============================================================================== | |
class TESForm +0000 (_vtbl=0107CBE4) | |
0000: class TESForm | |
0000: | class BaseFormComponent | |
==============================================================================*/ | |
virtual void Unk_000(void) override; // 004522A0 | |
virtual void Unk_001(void) override; // 006C50E0 (void) { return; } | |
virtual void Unk_002(void) override; // 004506C0 | |
virtual void Unk_003(void) override; // 00451180 |
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#!/bin/sh | |
# Get current swap usage for all running processes | |
# Erik Ljungstrom 27/05/2011 | |
# Updated: 2013-11-13 Yuichiro Saito | |
# Updated: 2015-05-25 Himika | |
# | |
# https://gist.github.com/koemu/8015682 | |
# http://northernmost.org/blog/find-out-what-is-using-your-swap/ | |
# | |
# For instance, to find the process with most swap used, just run this script like so: |
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/*------------------------------------------------------------------------ | |
Copyright 2013,2014 himika | |
Permission is hereby granted, free of charge, to any person obtaining | |
a copy of this software and associated documentation files (the | |
"Software"), to deal in the Software without restriction, including | |
without limitation the rights to use, copy, modify, merge, publish, | |
distribute, sublicense, and/or sell copies of the Software, and to | |
permit persons to whom the Software is furnished to do so, subject to | |
the following conditions: |
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#include <skse.h> | |
#include <skse/GameForms.h> | |
#include <skse/GameData.h> | |
#include <skse/GameReferences.h> | |
#include <skse/GamePapyrusFunctions.h> | |
#include <list> | |
/* ============================================================== | |
scriptname HogeHoge hidden |
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#include <skse.h> | |
#include <skse/PluginAPI.h> | |
#include <skse/GameThreads.h> | |
#include <shlobj.h> | |
IDebugLog gLog; | |
PluginHandle g_pluginHandle = kPluginHandle_Invalid; | |
SKSEScaleformInterface * g_scaleform = NULL; | |
SKSESerializationInterface * g_serialization = NULL; |
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#!BPY | |
""" | |
Name: 'Transfer Shape Keys...' | |
Blender: 249 | |
Group: 'Object' | |
Tooltip: 'Copy another selected object's shapes to this one by applying the relative offsets' | |
""" | |
__author__ = 'himika' |
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