Last active
September 11, 2015 09:48
-
-
Save himika/e7d844f0d902701d177e to your computer and use it in GitHub Desktop.
mrubyで書くSKSEプラグインのサンプル
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# | |
# mrubyで書くSKSEプラグインのサンプル | |
# | |
p "スクリプトがロードされました: " + $0 | |
p Time.now | |
# Script SampleQuest extends Quest | |
class SampleQuest < Quest | |
# 自作Papyrus関数 | |
def Add(a, b) | |
Debug.Notification(a.to_s + " + " + b.to_s) | |
return a + b | |
end | |
# float Function Add(float a, float b) native | |
papyrus_function :Add, [Float, Float] => Float | |
end | |
def data_loaded(mods) | |
# すべてのesp, esmが読み込まれた直後の処理をここに書く | |
# 読み込まれたMODをログに全部書き出す | |
mods.each do |mod_name| | |
p mod_name | |
end | |
end | |
def game_start(save_file) | |
# ゲーム開始時の処理をここに書く | |
if save_file.nil? | |
p "新規ゲーム" | |
else | |
p "ロード: " + save_file | |
end | |
player = Game.get_player | |
# OnHitイベントを受信するハンドラを設定 | |
VM.add_event_handler("OnHit") do |aggressor, target| | |
# aggressor、targetどちらかがプレイヤーなら | |
if aggressor == player or target == player | |
# プレイヤーにOnPlayerHitイベントを送信する | |
player.queue_event("OnPlayerHit", aggressor, target) | |
end | |
end | |
end | |
def game_revert() | |
# ゲーム終了時の後処理をここに書く | |
end |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment