Created
September 15, 2023 17:11
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Unreal Engine .gitignore
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# VSCode user-specific files | |
.vs/ | |
# Compiled object files | |
*.slo | |
*.lo | |
*.o | |
*.obj | |
# Precompiled headers | |
*.gch | |
*.pch | |
# Compiled dynamic libraries | |
*.so | |
*.dylib | |
*.dll | |
# Fortran module files | |
*.mod | |
# Compiled static libraries | |
*.lai | |
*.la | |
*.a | |
*.lib | |
# Executables | |
*.exe | |
*.out | |
*.app | |
*.ipa | |
# These project files are generated by the engine | |
*.xcodeproj | |
*.xcworkspace | |
*.sln | |
*.suo | |
*.opensdf | |
*.sdf | |
*.VC.db | |
*.VC.opendb | |
# Precompiled assets | |
SourceArt/**/*.png | |
SourceArt/**/*.tga | |
# Binary files | |
Binaries/* | |
Plugins/*/Binaries/* | |
# Builds | |
Build/* | |
# Whitelist PakBlacklist-<BuildConfiguration>.txt files | |
!Build/*/ | |
Build/*/** | |
!Build/*/PakBlacklist*.txt | |
# Don't ignore icon files in Build | |
!Build/**/*.ico | |
# Built data for maps | |
*_BuiltData.uasset | |
# Configuration files generated by the editor | |
Saved/* | |
# Compiled source files for the engine to use | |
Intermediate/* | |
Plugins/*/Intermediate/* | |
# Cache files for the editor to use | |
DerivedDataCache/* | |
# Don't ignore icons and splash images for mobile apps | |
!Build/IOS/Resources/ | |
Build/IOS/Resources/* | |
!Build/IOS/Resources/Graphics/ | |
Build/IOS/Resources/Graphics/* | |
!Build/IOS/Resources/Graphics/*.png | |
!Build/Android/res/ | |
Build/Android/res/* | |
!Build/Android/res/*/ | |
Build/Android/res/*/* | |
!Build/Android/res/*/*.png | |
# Ignore plugin binaries in deep subfolders | |
Plugins/**/Binaries/* | |
Plugins/**/Intermediate/* |
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