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# VSCode user-specific files | |
.vs/ | |
# Compiled object files | |
*.slo | |
*.lo | |
*.o | |
*.obj | |
# Precompiled headers |
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# Auto detect text files and perform LF normalisation | |
* text=auto | |
# UE assets | |
*.uasset filter=lfs diff=lfs merge=lfs -text | |
*.umap filter=lfs diff=lfs merge=lfs -text | |
*.udk filter=lfs diff=lfs merge=lfs -text | |
*.upk filter=lfs diff=lfs merge=lfs -text | |
# Images |
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# This .gitignore file should be placed at the root of your Unity project directory | |
# | |
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore | |
# | |
/[Ll]ibrary/ | |
/[Tt]emp/ | |
/[Oo]bj/ | |
/[Bb]uild/ | |
/[Bb]uilds/ | |
/[Ll]ogs/ |
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# Macro for all binary files that should use Git LFS. | |
[attr]uselfs filter=lfs diff=lfs merge=lfs | |
* text=auto | |
*.cs text eol=lf diff=csharp | |
*.cginc text eol=lf | |
*.shader text eol=lf | |
# Common files |