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@OrionReed
OrionReed / dom3d.js
Last active September 19, 2024 20:10
3D DOM viewer, copy-paste this into your console to visualise the DOM topographically.
// 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks.
// You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/)
(() => {
const SHOW_SIDES = false; // color sides of DOM nodes?
const COLOR_SURFACE = true; // color tops of DOM nodes?
const COLOR_RANDOM = false; // randomise color?
const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com)
const MAX_ROTATION = 180; // set to 360 to rotate all the way round
const THICKNESS = 20; // thickness of layers
const DISTANCE = 10000; // ¯\\_(ツ)_/¯
@iamsonnn
iamsonnn / vue useRefs.md
Last active January 9, 2024 04:29
Simplize Vue's template refs, make it work with IDE suggestion & compiler

Purpose: Make Vue's template ref (https://vuejs.org/guide/essentials/template-refs.html) more typescript friendly, make IDE suggestion and compiler validator better

Create a file name useRefs.ts in your utils/helpers directory

import { reactive } from 'vue'

export const useRefs = <T extends object>() => {
  const refs = reactive<T>({} as T)
  const toRef = (refName: keyof T) => (el: any) => ((refs as T)[refName as keyof T] = el)
@m-radzikowski
m-radzikowski / script-template.sh
Last active August 18, 2024 12:49
Minimal safe Bash script template - see the article with full description: https://betterdev.blog/minimal-safe-bash-script-template/
#!/usr/bin/env bash
set -Eeuo pipefail
trap cleanup SIGINT SIGTERM ERR EXIT
script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" &>/dev/null && pwd -P)
usage() {
cat <<EOF
Usage: $(basename "${BASH_SOURCE[0]}") [-h] [-v] [-f] -p param_value arg1 [arg2...]
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active September 21, 2024 06:57
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@Treeki
Treeki / TurnipPrices.cpp
Last active July 8, 2024 02:08
AC:NH turnip price calculator
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
// munged from https://github.com/simontime/Resead
namespace sead
{
class Random
{
@LotteMakesStuff
LotteMakesStuff / LookatTool.cs
Last active November 2, 2023 21:04
In Unity 2019.1 Unity added a new custom EditorTool API, heres some example code showing some tools we could make with it!
using UnityEditor;
using UnityEditor.EditorTools;
using UnityEngine;
[EditorTool("LookAt Tool")]
public class LookatTool : EditorTool
{
GUIContent cachedIcon;
// NOTE: as were caching this, unity will serialize it between compiles! so if we want to test out new looks,
@LotteMakesStuff
LotteMakesStuff / HighlightAttribute.cs
Last active May 3, 2024 01:38
Having trouble finding the right property on a component cos theres just so many identical looking fields? Add some color to you inspectors! mark important property with a bright color so it always stands out, or supply a validation function so highlights show on values that would effect the current ingame logic!
// NOTE DONT put in an editor folder
using UnityEngine;
public class HighlightAttribute : PropertyAttribute
{
public HighlightColor Color;
public string ValidateMethod;
public object Value;
@LotteMakesStuff
LotteMakesStuff / StatsBarAttribute.cs
Last active March 24, 2023 16:37
StatsBar property drawer for Unity~ Add a [StatsBar] attribute to a property to make it draw a lil bar, really useful for visualizing character stats like Health or Mana.
// NOTE DONT put in an editor folder
using UnityEngine;
public class StatsBarAttribute : PropertyAttribute
{
public string valueMax;
public StatsBarColor color;
public StatsBarAttribute(string valueMax = null, StatsBarColor color = StatsBarColor.Red)
@LotteMakesStuff
LotteMakesStuff / ReadOnlyAttribute.cs
Created January 17, 2017 00:17
ReadOnly property drawer for Unity~ Add a [ReadOnly] attribute to a property to make it show up as read only in the inspector
// NOTE DONT put in an editor folder
using UnityEngine;
public class ReadOnlyAttribute : PropertyAttribute { }
@bastman
bastman / docker-cleanup-resources.md
Created March 31, 2016 05:55
docker cleanup guide: containers, images, volumes, networks

Docker - How to cleanup (unused) resources

Once in a while, you may need to cleanup resources (containers, volumes, images, networks) ...

delete volumes

// see: https://github.com/chadoe/docker-cleanup-volumes

$ docker volume rm $(docker volume ls -qf dangling=true)

$ docker volume ls -qf dangling=true | xargs -r docker volume rm