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using Unity.Entities; | |
using Unity.Mathematics; | |
//---------------------------------------------------------------------------------------- | |
[System.Serializable] | |
public struct ModelMatrix : IComponentData | |
{ | |
public float4x4 Value | |
} | |
public class ModelMatrixComponent : ComponentDataWrapper<ModelMatrix> { } |
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using UnityEngine; | |
/* | |
* Most functions taken from Tween.js - Licensed under the MIT license | |
* at https://github.com/sole/tween.js | |
* Quadratic.Bezier by @fonserbc - Licensed under WTFPL license | |
*/ | |
public delegate float EasingFunction(float k); | |
public class Easing |