https://github.com/CMU-Perceptual-Computing-Lab/openpose/blob/master/doc/installation.md 上で十分に書かれているので、まあ備忘録です。
Windowsの場合はVisual Studio 2015 Update3を推奨されています。
C++もインストールします
using System; | |
using System.Linq; | |
using System.Reflection; | |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using UniGLTF; |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
namespace UnityChan | |
{ | |
public class CopyMaterialParameter : EditorWindow | |
{ | |
[SerializeField] |
// NameGenerationWindow.cs | |
// http://kan-kikuchi.hatenablog.com/entry/NameGenerationWindow | |
// | |
// Created by kan.kikuchi on 2017.12.10. | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
using System; | |
using System.Collections; |
https://github.com/CMU-Perceptual-Computing-Lab/openpose/blob/master/doc/installation.md 上で十分に書かれているので、まあ備忘録です。
Windowsの場合はVisual Studio 2015 Update3を推奨されています。
C++もインストールします
Unityを分かっていない人(主に筆者)向けのメモです
AddModsSliderへのプルリクエストの検討時にCM3D2-01さんから教わりました。
:: setting of the environment variables | |
set path=%PATH%;C:\Program Files (x86)\CMake\bin; | |
set SOURCE_DIR=%~dp0 | |
set BUILD_DIR=%SOURCE_DIR%\build | |
set INSTALL_DIR=%BUILD_DIR%\install | |
set VC_VERSION_NUM=12 | |
set VCVARSALL_BAT="C:\Program Files (x86)\Microsoft Visual Studio %VC_VERSION_NUM%.0\VC\vcvarsall.bat" | |
set ARCH=amd64 | |
set GENERATOR_NAME=Visual Studio %VC_VERSION_NUM% Win64 | |
call %VCVARSALL_BAT% %ARCH% |
:: setting of the environment variables | |
set SOURCE_DIR=%~dp0 | |
set BUILD_DIR=%SOURCE_DIR%\build | |
set INSTALL_DIR=%BUILD_DIR%\install | |
set VC_VERSION_NUM=11 | |
set VCVARSALL_BAT="C:\Program Files (x86)\Microsoft Visual Studio %VC_VERSION_NUM%.0\VC\vcvarsall.bat" | |
set ARCH=amd64 | |
set GENERATOR_NAME=Visual Studio %VC_VERSION_NUM% Win64 | |
call %VCVARSALL_BAT% %ARCH% |
using UnityEngine; | |
public class TouchEventTest : MonoBehaviour { | |
void Start () { | |
GearVRHelper.OnBackHold += () => { | |
Debug.Log("BACK HOLD!"); | |
}; | |
GearVRHelper.OnBackPush += () => { | |
Debug.Log("BACK PUSH!"); | |
}; |
using UnityEngine; | |
public class GearVRHelper : MonoBehaviour{ | |
//タップ・フリック検出用の | |
public delegate void TrackPad(float x, float y); | |
//戻るボタンの短押しと、長押し用 | |
public delegate void Trigger(); | |
//戻るボタンの長押し検出時間 |