- Profiler
- Frame Debugger
- ガベージコレクション
- リソースの解放
- uGUI のソースコード
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Shader "UI/Outline" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} | |
_Color("Tint", Color) = (1,1,1,1) | |
// アウトラインの色 | |
_EffectColor("Effect Color", Color) = (0, 0, 0, 0.5) |
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using UnityEngine; | |
using UnityEditor; | |
// 全てのスクリプトの中から特定の ScriptExecutionOrder のものを探してログに出力する | |
public class FindExecutionOrder : EditorWindow | |
{ | |
private string currentInput = ""; | |
private string lastInput = null; | |
[MenuItem("Window/FindExecutionOrder")] |
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using UnityEngine; | |
using UnityEditor; | |
public class CustomHierarchy : MonoBehaviour | |
{ | |
[InitializeOnLoadMethod] | |
private static void AddHierarchyItemOnGUI() | |
{ | |
EditorApplication.hierarchyWindowItemOnGUI += HierarchyWindowItemOnGUI; | |
} |