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// 충돌시 데미지 | |
const HIT_DAMAGE = 30; | |
// 충돌 후 무적 시간 | |
const INVINCIBLE_TIME = 2000; | |
// 시간당 데미지 | |
const TICK_DAMAGE = 5; | |
const gameMachine = Machine({ |
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions |
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions |
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const increment = assign({ | |
count: ctx => ctx.count + 1 | |
}); | |
const decrement = assign({ | |
count: ctx => ctx.count - 1 | |
}); | |
const MIN = 0; | |
const MAX = 10; |
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions |
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions |
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions |
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const stepMachine = Machine( | |
{ | |
id: "steps", | |
initial: "step1", | |
states: { | |
step1: { | |
on: { | |
NEXT: "step2" | |
} | |
}, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions |
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