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def do_turn(game): | |
pass |
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exports.doTurn = function(pw) { | |
}; |
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from PIL import Image | |
from matrix import * | |
def image2bitmap(path): | |
''' Given a string 'path' of image file in "real" format (.jpg/.bmp etc.) creates a new file in format .bitmap under the same directory which can then be loaded into class Matrix using Matrix.load() ''' | |
from PIL import Image | |
image = Image.open(path) | |
image = image.convert("L") | |
im = image.load() | |
w,h = image.size |
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function Scope() { | |
this.$$watchers = []; | |
this.$$lastDirtyWatch = null; | |
} | |
Scope.prototype.$$areEqual = function(newValue, oldValue, valueEq) { | |
if (valueEq) { | |
return _.isEqual(newValue, oldValue); | |
} else { | |
return newValue === oldValue || |
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def our_for(iterable, what_to_do): | |
iterator = iter(iterable) | |
while True: | |
try: | |
i = next(iterator) | |
what_to_do(i) | |
except StopIteration as e: | |
return | |
class A: |
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class Node(): | |
def __init__(self, val): | |
self.value = val | |
self.next = None | |
def __repr__(self): | |
return "[" + str(self.value) + "," + str(id(self.next)) + "]" | |
class LinkedList(): | |
def __init__(self): |
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import random | |
def hash_table(m): | |
""" initial hash table, m empty entries """ | |
return [[] for i in range(m)] | |
def hash_mod(key, mod, func=hash): | |
return func(key) % mod | |
def contained(candidate_key, list_of_items): |
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def count_change(amount, coins): | |
if amount == 0: | |
return 1 | |
if len(coins) == 0 or amount < 0: | |
return 0 | |
return count_change(amount - coins[-1], coins) + \ | |
count_change(amount, coins[:-1]) | |
results = {} |
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def my_max(lst): | |
mv = lst[0] | |
for i in lst: | |
if i > mv: | |
mv = i | |
return mv | |
def rmax_oz(lst): | |
if len(lst) == 1: | |
return lst[0] |
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{% extends 'includes/base_header.html' %} | |
{% from 'includes/links.html' import course_link %} | |
{% block window_title %}אנשים{% endblock %} | |
{% block stylesheets %}{{ super() }} | |
<link rel="stylesheet" type="text/css" href="/static/css/people-list.css" /> | |
{% endblock %} |
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