Anything in italics represents a word from the lexicon
- Attribute: Numerical value defined by Minecraft as part of an entity, examples include attack damage, health, and speed
- Tool Stat: Base numerical value on the tool. Examples include attack damage, durability, and mining speed. Many stats are also attributes.
- Base: A raw stat on the tool, value shown directly in the tooltip
- Conditional: A stat applied based on a condition, such as elevation or the type of monster attacked. Order may matter for conditional boosts
- Flat: Adds to the stat a flat value
- Percentage: Multiplies stats by a percentage based on the condition
- Multiplier: Multiplies stats by a value
- Base Multiplier: Multiplies the base stat value, but not conditional stats
- Conditional Multiplier: Multiplies flat conditional boosts by the value. Not to be confused with a conditonal percentage boost
- Global Multiplier: Multiplies both base and conditional stats by the value
- Modifier: Can be applied to a tool to apply a vareity of effects
- Slot: Represents a type of modifier that can only be applied in a recipe a limited number of times. Slots have multiple types, but none of the types are hardcoded
- Upgrade: Cheap slots, each tool has many
- Ability: Powerful slots, each tool has few
- Defense: Strong slots for boosting protection, armor has these instead of traits in the base mod
- Soul: Slots applied for use in the soul forge. Note that while semantically the soul forge and only the soul forge should use soul slots, internally that is not required
- Slotless: Modifier applied in a recipe that does not require slots
- Permanent: Modifiers that cannot be removed once applied without commands
- Removable: Modifiers that can be removed using the removal recipe (wet sponge)
- Trait: Modifiers applied based on the tool's construction. Note traits are considered neither permanent nor removable.
- Tool Trait: Traits applied based on the tool type, such as cleavers having severing
- Material Trait: Traits applied based on part material, such as cobalt having lightweight
- Internal: Modifiers that are hidden from the tooltip. Most often are traits.
- Nested: Modifiers applied by other modifiers. Typically will be internal.
- Slot: Represents a type of modifier that can only be applied in a recipe a limited number of times. Slots have multiple types, but none of the types are hardcoded