Last active
December 12, 2017 03:32
-
-
Save yosizo/e8d67115a0ba2ab7c4c12b4344620531 to your computer and use it in GitHub Desktop.
uGUIでプログレスバーの動きに合わせて子要素を動かす ref: https://qiita.com/yosizo@github/items/8ce64624f598aab6a672
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEngine.UI; | |
public class barAnchor : MonoBehaviour | |
{ | |
Image barImage; | |
[SerializeField] | |
Text textObj; | |
[SerializeField] | |
RectTransform anchorObj; | |
// Use this for initialization | |
void Start() | |
{ | |
barImage = GetComponent<Image>(); | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
// イメージのfillAmountを変化させる | |
barImage.fillAmount += 0.01f; | |
if (barImage.fillAmount >= 1.0f) | |
{ | |
barImage.fillAmount = 0f; | |
} | |
// テキストを更新 | |
textObj.text = barImage.fillAmount.ToString("P1"); | |
// fillAmountの値に合わせてアンカーを更新 | |
anchorObj.anchorMin = new Vector2(barImage.fillAmount, anchorObj.anchorMin.y); | |
anchorObj.anchorMax = new Vector2(barImage.fillAmount, anchorObj.anchorMax.y); | |
anchorObj.anchoredPosition = Vector2.zero; | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEngine.UI; | |
public class circleAnchor : MonoBehaviour | |
{ | |
Image barImage; | |
[SerializeField] | |
Text textObj; | |
[SerializeField] | |
RectTransform anchorObj; | |
// Use this for initialization | |
void Start() | |
{ | |
barImage = GetComponent<Image>(); | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
// イメージのfillAmountを変化させる | |
barImage.fillAmount += 0.01f; | |
if (barImage.fillAmount >= 1.0f) | |
{ | |
barImage.fillAmount = 0f; | |
} | |
// テキストを更新 | |
textObj.text = barImage.fillAmount.ToString("P1"); | |
// fillAmountの値に合わせてアンカーの角度を更新 | |
anchorObj.eulerAngles = new Vector3(0, 0, barImage.fillAmount * -360); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment