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/* | |
COPYRIGHT © 2018 Ringo Hoffmann (zekro Development) | |
READ BEFORE USING: https://zekro.de/policy | |
*/ | |
#include "timer.h" | |
using namespace std; | |
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import {Action, ActionCreator, Dispatch} from 'redux'; | |
import {ThunkAction} from 'redux-thunk'; | |
// Redux action | |
const reduxAction: ActionCreator<Action> = (text: string) => { | |
return { | |
type: SET_TEXT, | |
text | |
}; | |
}; |
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// Sample code showing how to create a modern OpenGL window and rendering context on Win32. | |
#include <windows.h> | |
#include <gl/gl.h> | |
#include <stdbool.h> | |
typedef HGLRC WINAPI wglCreateContextAttribsARB_type(HDC hdc, HGLRC hShareContext, | |
const int *attribList); | |
wglCreateContextAttribsARB_type *wglCreateContextAttribsARB; |
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/*** | |
This file is part of PulseAudio. | |
Copyright 2004-2006 Lennart Poettering | |
Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB | |
PulseAudio is free software; you can redistribute it and/or modify | |
it under the terms of the GNU Lesser General Public License as published | |
by the Free Software Foundation; either version 2.1 of the License, | |
or (at your option) any later version. |