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ActorBenchmark C#
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using System; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.Threading.Tasks; | |
namespace ActorBenchmark | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
long limit = 1000000; | |
DateTime dt = DateTime.Now; | |
var x = skynet(0, limit, 10, false); | |
x.Wait(); | |
Console.WriteLine(x.Result); | |
DateTime dt2 = DateTime.Now; | |
Console.WriteLine("Sync sec: {0:0.000}", (dt2 - dt).TotalSeconds); | |
var x2 = skynet(0, limit, 10, true); | |
x2.Wait(); | |
DateTime dt3 = DateTime.Now; | |
Console.WriteLine(x2.Result); | |
Console.WriteLine("Async sec: {0:0.000}", (dt3 - dt2).TotalSeconds); | |
//Console.ReadLine(); | |
} | |
static object taskLock = new object(); | |
static Task<long> skynet(long num, long size, long div, bool async) | |
{ | |
if (size == 1) | |
{ | |
return Task.FromResult(num); | |
} | |
else | |
{ | |
long sum = 0; | |
var tasks = new List<Task<long>>(); | |
for (var i = 0; i < div; i++) | |
{ | |
var sub_num = num + i * (size / div); | |
if (!async) | |
{ | |
sum += skynet(sub_num, size / div, div, false).Result; | |
} | |
else | |
{ | |
var task = skynet(sub_num, size / div, div, true); | |
tasks.Add(task); | |
} | |
} | |
if (!async) | |
{ | |
return Task.FromResult(sum); | |
} | |
else | |
{ | |
return Task.WhenAll(tasks).ContinueWith(skynetAggregator); | |
} | |
} | |
} | |
static long skynetAggregator(Task<long[]> children) | |
{ | |
long sumAsync = 0; | |
foreach (var x in children.Result) | |
{ | |
sumAsync += x; | |
} | |
return sumAsync; | |
} | |
} | |
} |
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