Created
April 17, 2022 20:08
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using System; | |
using System.Collections; | |
using Gameplay; | |
using NSubstitute; | |
using NUnit.Framework; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.TestTools; | |
using Object = UnityEngine.Object; | |
namespace Tests.Gameplay | |
{ | |
public class PlayerTest | |
{ | |
[UnityTest] | |
public IEnumerator PlayerMovesRight() | |
{ | |
RenderSettings.skybox = null; | |
var root = new GameObject(); | |
root = Object.Instantiate(root); | |
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Prefabs/Player.prefab"); | |
prefab = Object.Instantiate(prefab, new Vector2(0, 0), new Quaternion(0, 0, 0, 0)); | |
if (!prefab) | |
{ | |
throw new InvalidOperationException("Player prefab unable to instantiated"); | |
} | |
var player = prefab.GetComponent<Player>(); | |
player.PlayerInput = Substitute.For<IPlayerInput>(); | |
player.PlayerInput.Horizontal.Returns(10f); | |
yield return WaitForNFrames(30); | |
Assert.IsTrue(player.transform.position.x > 0); | |
Object.Destroy(player); | |
Object.Destroy(root); | |
} | |
[UnityTest] | |
public IEnumerator PlayerMovesLeft() | |
{ | |
RenderSettings.skybox = null; | |
var root = new GameObject(); | |
root = Object.Instantiate(root); | |
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Prefabs/Player.prefab"); | |
prefab = Object.Instantiate(prefab, new Vector2(0, 0), new Quaternion(0, 0, 0, 0)); | |
if (!prefab) | |
{ | |
throw new InvalidOperationException("Player prefab unable to instantiated"); | |
} | |
var player = prefab.GetComponent<Player>(); | |
player.PlayerInput = Substitute.For<IPlayerInput>(); | |
player.PlayerInput.Horizontal.Returns(-10f); | |
yield return WaitForNFrames(30); | |
Assert.IsTrue(player.transform.position.x < 0); | |
Object.Destroy(player); | |
Object.Destroy(root); | |
} | |
[UnityTest] | |
public IEnumerator PlayerJumps() | |
{ | |
RenderSettings.skybox = null; | |
var root = new GameObject(); | |
root = Object.Instantiate(root); | |
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Prefabs/Player.prefab"); | |
prefab = Object.Instantiate(prefab, new Vector2(0, 0), new Quaternion(0, 0, 0, 0)); | |
if (!prefab) | |
{ | |
throw new InvalidOperationException("Player prefab unable to instantiated"); | |
} | |
var player = prefab.GetComponent<Player>(); | |
player.PlayerInput = Substitute.For<IPlayerInput>(); | |
player.PlayerInput.IsJumping.Returns(true); | |
yield return WaitForNFrames(60); | |
player.PlayerInput.IsJumping.Returns(false); | |
yield return WaitForNFrames(30); | |
Assert.IsTrue(player.transform.position.y > 0); | |
Object.Destroy(player); | |
Object.Destroy(root); | |
} | |
private IEnumerator WaitForNFrames(int n) | |
{ | |
for (int i = 0; i < n; i++) | |
{ | |
yield return new WaitForEndOfFrame(); | |
} | |
} | |
} | |
} |
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