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OOP vs FP (both with immutables)
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interface IElement { | |
state: string; | |
temperature: number; | |
warm: (degrees: number) => IElement; | |
cool: (degrees: number) => IElement; | |
deriveState: (temperature: number) => string; | |
}; | |
class WaterElement implements IElement { | |
private _state = 'liquid'; | |
private _temperature = 20; | |
constructor(temperature: number = 20) { | |
this._temperature = temperature; | |
this._state = this.deriveState(temperature); | |
} | |
get state(): string { | |
return this._state; | |
} | |
get temperature(): number { | |
return this._temperature; | |
} | |
deriveState(temperature: number): string { | |
if (temperature > 100) return 'gaseous'; | |
if (temperature > 0 && temperature < 100) return 'liquid'; | |
return 'solid'; | |
} | |
warm(degrees: number): IElement { | |
const temperature = this.temperature + degrees; | |
return new WaterElement(temperature); | |
} | |
cool(degrees: number): IElement { | |
const temperature = this.temperature - degrees; | |
return new WaterElement(temperature); | |
} | |
} | |
const liquidWater = new WaterElement(20); | |
const solidWater = liquidWater.cool(40); | |
const steamWater = solidWater.warm(150); | |
console.log(liquidWater.temperature, liquidWater.state); // 20 liquid | |
console.log(solidWater.temperature, solidWater.state); // -20 solid | |
console.log(steamWater.temperature, steamWater.state); // 130 gaseous | |
function AlcoholElement(temperature: number = 20): IElement { | |
const state = deriveState(temperature); | |
function deriveState(temperature: number): string { | |
if (temperature > 78) return 'gaseous'; | |
if (temperature > -114 && temperature < 78) return 'liquid'; | |
return 'solid'; | |
}; | |
function warm(degrees: number): IElement { | |
const _temperature = temperature + degrees; | |
return AlcoholElement(_temperature); | |
} | |
function cool(degrees: number): IElement { | |
const _temperature = temperature - degrees; | |
return AlcoholElement(_temperature); | |
} | |
const element = { | |
deriveState, | |
warm, | |
cool | |
}; | |
Object.defineProperties(element, { | |
temperature: { | |
value: temperature, | |
writable: false | |
}, | |
state: { | |
value: state, | |
writable: false | |
} | |
}); | |
return element as IElement; | |
} | |
const liquidAlcohol = AlcoholElement(20); | |
const solidAlcohol = liquidAlcohol.cool(240); | |
const steamAlcohol = solidAlcohol.warm(450); | |
console.log(liquidAlcohol.temperature, liquidAlcohol.state); // 20 liquid | |
console.log(solidAlcohol.temperature, solidAlcohol.state); // -220 solid | |
console.log(steamAlcohol.temperature, steamAlcohol.state); // 230 gaseous |
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