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IsaacXen / README.md
Last active September 20, 2024 19:47
(Almost) Every WWDC videos download links for aria2c.
import cv2
import numpy as np
canny = rho = threshold = minLen = maxGap = None
def draw():
lines = cv2.HoughLinesP(canny, rho, np.pi / 180,
threshold, None, minLen, maxGap)
dst = cv2.cvtColor(canny, cv2.COLOR_GRAY2BGR)
1. The texture target needs to be GLES20.GL_TEXTURE_EXTERNAL_OES instead of GL_TEXTURE_2D, e.g. in the glBindTexture calls and glTexParameteri calls.
2. In the fragment shader define a requirement to use the extension:
#extension GL_OES_EGL_image_external : require
3. For the texture sampler used in the fragment shader, use samplerExternalOES instead of sampler2D.
Everything below here is all in the C code, no more Java.
4. In the C code, use glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, eglImage) to specify where the data is, instead of using glTexImage2D family of functions.