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// This code is licensed under MIT license | |
using UnityEngine; | |
public class OscEyeTrackingSenderExample : MonoBehaviour | |
{ | |
public string OscTargetIp = "127.0.0.1"; | |
public int OscTargetPort = 9000; | |
public Transform EyeRoot; | |
public Transform EyeTarget; | |
public float UserInterpupillaryDistance = 0.064f; | |
public bool SendEyesClosedAmount; | |
[Range(0f, 1f)] | |
public float EyesClosedAmount; | |
public bool SendEyeCenterPitchYaw; | |
public bool SendEyeCenterPitchYawDist; | |
public bool SendEyeCenterVec; | |
public bool SendEyeCenterVecFull; | |
public bool SendEyeLeftRightPitchYaw; | |
public bool SendEyeLeftRightVec; | |
// You must download and add OscCore to your project: https://github.com/vrchat/OscCore/tree/send-more-values | |
private OscCore.OscClient oscClient; | |
void Start() | |
{ | |
oscClient = new OscCore.OscClient(OscTargetIp, OscTargetPort); | |
} | |
void Update() | |
{ | |
if (oscClient == null) | |
return; | |
if (SendEyesClosedAmount) | |
{ | |
oscClient.Send("/tracking/eye/EyesClosedAmount", EyesClosedAmount); | |
} | |
if (EyeRoot && EyeTarget) | |
{ | |
// Data should be sent to only one of the following eyelook addresses at a time | |
// (EyeClosedAmount data may be sent simultaneously with one of the eyelook addresses) | |
if (SendEyeCenterPitchYaw) | |
{ | |
Vector3 eyeLookDirection = EyeRoot.InverseTransformDirection(EyeTarget.position - EyeRoot.position); | |
Quaternion eyeLookQuat = Quaternion.LookRotation(eyeLookDirection); | |
float eyeLookPitch = ToPlusMinus180(eyeLookQuat.eulerAngles.x); | |
float eyeLookYaw = ToPlusMinus180(eyeLookQuat.eulerAngles.y); | |
oscClient.Send("/tracking/eye/CenterPitchYaw", eyeLookPitch, eyeLookYaw); | |
Debug.DrawRay(EyeRoot.position, (EyeTarget.position - EyeRoot.position).normalized, Color.yellow); | |
} | |
if (SendEyeCenterPitchYawDist) | |
{ | |
Vector3 eyeLookDirection = EyeRoot.InverseTransformDirection(EyeTarget.position - EyeRoot.position); | |
Quaternion eyeLookQuat = Quaternion.LookRotation(eyeLookDirection); | |
float eyeLookPitch = ToPlusMinus180(eyeLookQuat.eulerAngles.x); | |
float eyeLookYaw = ToPlusMinus180(eyeLookQuat.eulerAngles.y); | |
oscClient.Send("/tracking/eye/CenterPitchYawDist", eyeLookPitch, eyeLookYaw, eyeLookDirection.magnitude); | |
Debug.DrawLine(EyeRoot.position, EyeTarget.position, Color.yellow); | |
} | |
if (SendEyeCenterVec) | |
{ | |
Vector3 eyeLookDirection = EyeRoot.InverseTransformDirection(EyeTarget.position - EyeRoot.position); | |
oscClient.Send("/tracking/eye/CenterVec", eyeLookDirection.normalized); | |
Debug.DrawRay(EyeRoot.position, (EyeTarget.position - EyeRoot.position).normalized, Color.yellow); | |
} | |
if (SendEyeCenterVecFull) | |
{ | |
oscClient.Send("/tracking/eye/CenterVecFull", EyeRoot.InverseTransformDirection(EyeTarget.position - EyeRoot.position)); | |
Debug.DrawLine(EyeRoot.position, EyeTarget.position, Color.yellow); | |
} | |
if (SendEyeLeftRightPitchYaw) | |
{ | |
Vector3 leftEyeRoot = EyeRoot.position + EyeRoot.rotation * Vector3.left * (UserInterpupillaryDistance * 0.5f); | |
Vector3 rightEyeRoot = EyeRoot.position + EyeRoot.rotation * Vector3.right * (UserInterpupillaryDistance * 0.5f); | |
Vector3 leftEyeLookDirection = EyeRoot.InverseTransformDirection(EyeTarget.position - leftEyeRoot); | |
Quaternion leftEyeLookQuat = Quaternion.LookRotation(leftEyeLookDirection); | |
float leftEyeLookPitch = ToPlusMinus180(leftEyeLookQuat.eulerAngles.x); | |
float leftEyeLookYaw = ToPlusMinus180(leftEyeLookQuat.eulerAngles.y); | |
Vector3 rightEyeLookDirection = EyeRoot.InverseTransformDirection(EyeTarget.position - rightEyeRoot); | |
Quaternion rightEyeLookQuat = Quaternion.LookRotation(rightEyeLookDirection); | |
float rightEyeLookPitch = ToPlusMinus180(rightEyeLookQuat.eulerAngles.x); | |
float rightEyeLookYaw = ToPlusMinus180(rightEyeLookQuat.eulerAngles.y); | |
oscClient.Send("/tracking/eye/LeftRightPitchYaw", leftEyeLookPitch, leftEyeLookYaw, rightEyeLookPitch, rightEyeLookYaw); | |
Debug.DrawRay(leftEyeRoot, (EyeTarget.position - leftEyeRoot).normalized, Color.blue); | |
Debug.DrawRay(rightEyeRoot, (EyeTarget.position - rightEyeRoot).normalized, Color.red); | |
} | |
if (SendEyeLeftRightVec) | |
{ | |
Vector3 leftEyeRoot = EyeRoot.position + EyeRoot.rotation * Vector3.left * (UserInterpupillaryDistance * 0.5f); | |
Vector3 rightEyeRoot = EyeRoot.position + EyeRoot.rotation * Vector3.right * (UserInterpupillaryDistance * 0.5f); | |
Vector3 leftEyeLookDirection = EyeRoot.InverseTransformDirection(EyeTarget.position - leftEyeRoot); | |
Vector3 rightEyeLookDirection = EyeRoot.InverseTransformDirection(EyeTarget.position - rightEyeRoot); | |
oscClient.Send("/tracking/eye/LeftRightVec", leftEyeLookDirection.normalized, rightEyeLookDirection.normalized); | |
Debug.DrawRay(leftEyeRoot, (EyeTarget.position - leftEyeRoot).normalized, Color.blue); | |
Debug.DrawRay(rightEyeRoot, (EyeTarget.position - rightEyeRoot).normalized, Color.red); | |
} | |
} | |
} | |
private float ToPlusMinus180(float inputAngle) | |
{ | |
return ((inputAngle + 180f) % 360f) - 180f; | |
} | |
} |
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