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<!DOCTYPE HTML> | |
<html> | |
<head> | |
<style> | |
body { | |
margin: 0px; | |
padding: 0px; | |
} | |
</style> | |
</head> | |
<body> | |
<div id="container"></div> | |
<script src="three.js"></script> | |
<script src="stats.min.js"></script> | |
<script defer="defer"> | |
// revolutions per second | |
var items = [[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36], | |
[0.75,0.32,-0.45,0.36]]; | |
var i, j=0, entry; | |
// this function is executed on each animation frame | |
function animate(){ | |
if (j<items.length-1) j++; | |
else | |
document.body.removeChild(renderer.domElement); | |
var entry = items[j]; | |
plane.quaternion.set(entry[1],entry[2],entry[3],entry[0]); | |
renderer.render(scene, camera); | |
stats.update(); | |
requestAnimationFrame(function(){ animate()}); | |
} | |
// renderer | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.body.appendChild(renderer.domElement); | |
// camera | |
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000); | |
camera.position.y = -450; | |
camera.position.z = 400; | |
camera.rotation.x = 45 * (Math.PI / 180); | |
// scene | |
var scene = new THREE.Scene(); | |
// plane | |
var plane = new THREE.Mesh(new THREE.BoxGeometry(300, 300,20), new THREE.MeshNormalMaterial()); | |
//var plane = new THREE.Mesh(new THREE.PlaneGeometry(300, 300), new THREE.MeshNormalMaterial()); | |
plane.overdraw = true; | |
scene.add(plane); | |
plane.useQuaternion = true; | |
plane.quaternion.set(0,0,0,0); | |
container = document.createElement( 'div' ); | |
document.body.appendChild( container ); | |
stats = new Stats(); | |
stats.domElement.style.position = 'absolute'; | |
stats.domElement.style.top = '0px'; | |
container.appendChild( stats.domElement ); | |
// request new frame | |
animate() | |
</script> | |
</body> | |
</html> |
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