Created
March 29, 2016 02:40
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Align a cube on a sphere surface
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extends TestCube | |
export(NodePath) var cam | |
export(NodePath) var sphere | |
var from | |
var to | |
var cast | |
func _ready(): | |
set_process_input(true) | |
set_fixed_process(true) | |
pass | |
func _input(event): | |
if(event.is_pressed()): | |
var camera = get_node(cam) | |
from = camera.project_ray_origin(event.pos) | |
to = from + camera.project_ray_normal(event.pos) * 1000 | |
cast = true | |
func _fixed_process(delta): | |
if(cast): | |
var ss = get_world().get_direct_space_state() | |
var r = ss.intersect_ray(from,to) | |
set_translation(r.position) | |
var t = get_global_transform().looking_at(get_global_transform().origin + r.normal,Vector3(1,0,1)) | |
set_global_transform(t) | |
get_node(sphere).add_child(self) | |
print(r) | |
cast = false |
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