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Find intersection point of three planes in C# for Unity
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New: Dungeon Canvas Framework has been rewritten to be more powerful and flexible. It is faster, takes up less memory, support for different camera types, minimap materials that can be applied to the world, multiple widgets can share the same dungeon canvas resources with different themes and a lot more. This also paves the way for future PCG integration
New: Automated Dungeon Build System to automatically build your dungeons at runtime (also works on multiplayer). Control this from the Dungeon actor's detail panel. This avoids a lot of boilerplate blueprint code
A Very Simple Genetic Algorithm Written in Swift 3
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Convex hulling algorithm for Unity; converts a point cloud into triangle indices for meshing.
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What's the difference between cascade="remove" and orphanRemoval=true in Doctrine 2
TLDR: The cascade={"remove"} is like a "software" onDelete="CASCADE", and will remove objects from the database only when an explicit call to $em->remove() occurs. Thus, it could result in more than one object being deleted. orphanRemoval can remove objects from the database even if there was no explicit call to ->remove().
I answered this question a few times to different people so I will try to sum things up in this Gist.
Let's take two entities A and B as an example. I will use a OneToOne relationship in this example but it works exactly the same with OneToMany relationships.
I no longer mantain this list. There are lots of other very comprehensive JavaScript link lists out there. Please see those, instead (Google "awesome JavaScript" for a start).
Visually axis-decorrelated coherent noise function based on the Simplectic honeycomb - C# port
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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