Created
July 12, 2017 01:30
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Save vgel/6629037a705873019c4ee846fa06433e to your computer and use it in GitHub Desktop.
JS Bin // source http://jsbin.com/qizogoy
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width"> | |
<title>JS Bin</title> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/4.5.3/pixi.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/planck-js/0.1.34/planck-with-testbed.js"></script> | |
</head> | |
<body> | |
<script id="jsbin-javascript"> | |
'use strict'; | |
planck.testbed('Apply Force', function (testbed) { | |
testbed.y = -20; | |
//testbed.background = '#ff0000'; | |
var pl = planck, | |
Vec2 = pl.Vec2, | |
Transform = pl.Transform; | |
var world = new pl.World(); | |
world.setGravity(Vec2(0.0, -50)); | |
var ground = world.createBody(Vec2(0.0, 20.0)); | |
var wallFD = {}; | |
wallFD.density = 0.0; | |
wallFD.restitution = 0.4; | |
// Left vertical | |
ground.createFixture(pl.Edge(Vec2(-20.0, -20.0), Vec2(-20.0, 20.0)), wallFD); | |
// Right vertical | |
ground.createFixture(pl.Edge(Vec2(20.0, -20.0), Vec2(20.0, 20.0)), wallFD); | |
// Top horizontal | |
ground.createFixture(pl.Edge(Vec2(-20.0, 20.0), Vec2(20.0, 20.0)), wallFD); | |
// Bottom horizontal | |
ground.createFixture(pl.Edge(Vec2(-20.0, -20.0), Vec2(20.0, -20.0)), wallFD); | |
var xf1 = new Transform(); | |
xf1.q.set(0.3524 * Math.PI); | |
xf1.p.set(xf1.q.getXAxis()); | |
var poly1 = pl.Polygon(Transform.mul(xf1, [Vec2(-1.0, 0.0), Vec2(1.0, 0.0), Vec2(0.0, 0.5)])); | |
var xf2 = new Transform(); | |
xf2.q.set(-0.3524 * Math.PI); | |
xf2.p.set(Vec2.neg(xf2.q.getXAxis())); | |
var poly2 = pl.Polygon(Transform.mul(xf2, [Vec2(-1.0, 0.0), Vec2(1.0, 0.0), Vec2(0.0, 0.5)])); | |
var drone = world.createBody({ | |
type: 'dynamic', | |
angularDamping: 2.0, | |
linearDamping: 0.5, | |
position: Vec2(0.0, 2.0), | |
//angle : Math.PI, | |
allowSleep: false | |
}); | |
drone.createFixture(pl.Box(4, 0.5), 2.0); | |
// var boxFD = {}; | |
// boxFD.density = 1.0; | |
// boxFD.friction = 0.3; | |
// for (var i = 0; i < 10; ++i) { | |
// var box = world.createBody({ | |
// type : 'dynamic', | |
// position : Vec2(-10 + i * 2, 35) | |
// }); | |
// box.createFixture(pl.Box(0.5, 0.5), boxFD); | |
// var gravity = 10.0; | |
// var I = box.getInertia(); | |
// var mass = box.getMass(); | |
// // For a circle: I = 0.5 * m * r * r ==> r = sqrt(2 * I / m) | |
// var radius = Math.sqrt(2.0 * I / mass); | |
// world.createJoint(pl.FrictionJoint({ | |
// collideConnected : true, | |
// maxForce : mass * gravity, | |
// maxTorque : mass * radius * gravity | |
// }, ground, box)); | |
// } | |
testbed.step = function () { | |
//jet.applyAngularImpulse(+0.2, true); | |
if (testbed.activeKeys.left) { | |
//testbed.background = '#dddddd'; | |
console.log('l'); | |
drone.applyLinearImpulse(drone.getWorldVector(Vec2(0.0, 15)), drone.getWorldPoint(Vec2(-1.5, 0)), true); | |
} | |
if (testbed.activeKeys.right) { | |
//testbed.background = '#dddddd'; | |
console.log('r'); | |
drone.applyLinearImpulse(drone.getWorldVector(Vec2(0.0, 15)), drone.getWorldPoint(Vec2(1.5, 0)), true); | |
} | |
}; | |
return world; | |
}); | |
</script> | |
<script id="jsbin-source-javascript" type="text/javascript">'use strict'; | |
planck.testbed('Apply Force', function(testbed) { | |
testbed.y = -20; | |
//testbed.background = '#ff0000'; | |
var pl = planck, Vec2 = pl.Vec2, Transform = pl.Transform; | |
var world = new pl.World(); | |
world.setGravity(Vec2(0.0, -50)); | |
var ground = world.createBody(Vec2(0.0, 20.0)); | |
var wallFD = {}; | |
wallFD.density = 0.0; | |
wallFD.restitution = 0.4; | |
// Left vertical | |
ground.createFixture(pl.Edge(Vec2(-20.0, -20.0), Vec2(-20.0, 20.0)), wallFD); | |
// Right vertical | |
ground.createFixture(pl.Edge(Vec2(20.0, -20.0), Vec2(20.0, 20.0)), wallFD); | |
// Top horizontal | |
ground.createFixture(pl.Edge(Vec2(-20.0, 20.0), Vec2(20.0, 20.0)), wallFD); | |
// Bottom horizontal | |
ground.createFixture(pl.Edge(Vec2(-20.0, -20.0), Vec2(20.0, -20.0)), wallFD); | |
var xf1 = new Transform(); | |
xf1.q.set(0.3524 * Math.PI); | |
xf1.p.set(xf1.q.getXAxis()); | |
var poly1 = pl.Polygon(Transform.mul(xf1, [Vec2(-1.0, 0.0), Vec2(1.0, 0.0), Vec2(0.0, 0.5)])); | |
var xf2 = new Transform(); | |
xf2.q.set(-0.3524 * Math.PI); | |
xf2.p.set(Vec2.neg(xf2.q.getXAxis())); | |
var poly2 = pl.Polygon(Transform.mul(xf2, [Vec2(-1.0, 0.0), Vec2(1.0, 0.0), Vec2(0.0, 0.5)])); | |
var drone = world.createBody({ | |
type : 'dynamic', | |
angularDamping : 2.0, | |
linearDamping : 0.5, | |
position : Vec2(0.0, 2.0), | |
//angle : Math.PI, | |
allowSleep : false | |
}); | |
drone.createFixture(pl.Box(4, 0.5), 2.0); | |
// var boxFD = {}; | |
// boxFD.density = 1.0; | |
// boxFD.friction = 0.3; | |
// for (var i = 0; i < 10; ++i) { | |
// var box = world.createBody({ | |
// type : 'dynamic', | |
// position : Vec2(-10 + i * 2, 35) | |
// }); | |
// box.createFixture(pl.Box(0.5, 0.5), boxFD); | |
// var gravity = 10.0; | |
// var I = box.getInertia(); | |
// var mass = box.getMass(); | |
// // For a circle: I = 0.5 * m * r * r ==> r = sqrt(2 * I / m) | |
// var radius = Math.sqrt(2.0 * I / mass); | |
// world.createJoint(pl.FrictionJoint({ | |
// collideConnected : true, | |
// maxForce : mass * gravity, | |
// maxTorque : mass * radius * gravity | |
// }, ground, box)); | |
// } | |
testbed.step = () => { | |
//jet.applyAngularImpulse(+0.2, true); | |
if (testbed.activeKeys.left) { | |
//testbed.background = '#dddddd'; | |
console.log('l'); | |
drone.applyLinearImpulse( | |
drone.getWorldVector(Vec2(0.0, 15)), | |
drone.getWorldPoint(Vec2(-1.5, 0)), | |
true | |
); | |
} | |
if (testbed.activeKeys.right) { | |
//testbed.background = '#dddddd'; | |
console.log('r'); | |
drone.applyLinearImpulse( | |
drone.getWorldVector(Vec2(0.0, 15)), | |
drone.getWorldPoint(Vec2(1.5, 0)), | |
true | |
); | |
} | |
}; | |
return world; | |
});</script></body> | |
</html> |
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'use strict'; | |
planck.testbed('Apply Force', function (testbed) { | |
testbed.y = -20; | |
//testbed.background = '#ff0000'; | |
var pl = planck, | |
Vec2 = pl.Vec2, | |
Transform = pl.Transform; | |
var world = new pl.World(); | |
world.setGravity(Vec2(0.0, -50)); | |
var ground = world.createBody(Vec2(0.0, 20.0)); | |
var wallFD = {}; | |
wallFD.density = 0.0; | |
wallFD.restitution = 0.4; | |
// Left vertical | |
ground.createFixture(pl.Edge(Vec2(-20.0, -20.0), Vec2(-20.0, 20.0)), wallFD); | |
// Right vertical | |
ground.createFixture(pl.Edge(Vec2(20.0, -20.0), Vec2(20.0, 20.0)), wallFD); | |
// Top horizontal | |
ground.createFixture(pl.Edge(Vec2(-20.0, 20.0), Vec2(20.0, 20.0)), wallFD); | |
// Bottom horizontal | |
ground.createFixture(pl.Edge(Vec2(-20.0, -20.0), Vec2(20.0, -20.0)), wallFD); | |
var xf1 = new Transform(); | |
xf1.q.set(0.3524 * Math.PI); | |
xf1.p.set(xf1.q.getXAxis()); | |
var poly1 = pl.Polygon(Transform.mul(xf1, [Vec2(-1.0, 0.0), Vec2(1.0, 0.0), Vec2(0.0, 0.5)])); | |
var xf2 = new Transform(); | |
xf2.q.set(-0.3524 * Math.PI); | |
xf2.p.set(Vec2.neg(xf2.q.getXAxis())); | |
var poly2 = pl.Polygon(Transform.mul(xf2, [Vec2(-1.0, 0.0), Vec2(1.0, 0.0), Vec2(0.0, 0.5)])); | |
var drone = world.createBody({ | |
type: 'dynamic', | |
angularDamping: 2.0, | |
linearDamping: 0.5, | |
position: Vec2(0.0, 2.0), | |
//angle : Math.PI, | |
allowSleep: false | |
}); | |
drone.createFixture(pl.Box(4, 0.5), 2.0); | |
// var boxFD = {}; | |
// boxFD.density = 1.0; | |
// boxFD.friction = 0.3; | |
// for (var i = 0; i < 10; ++i) { | |
// var box = world.createBody({ | |
// type : 'dynamic', | |
// position : Vec2(-10 + i * 2, 35) | |
// }); | |
// box.createFixture(pl.Box(0.5, 0.5), boxFD); | |
// var gravity = 10.0; | |
// var I = box.getInertia(); | |
// var mass = box.getMass(); | |
// // For a circle: I = 0.5 * m * r * r ==> r = sqrt(2 * I / m) | |
// var radius = Math.sqrt(2.0 * I / mass); | |
// world.createJoint(pl.FrictionJoint({ | |
// collideConnected : true, | |
// maxForce : mass * gravity, | |
// maxTorque : mass * radius * gravity | |
// }, ground, box)); | |
// } | |
testbed.step = function () { | |
//jet.applyAngularImpulse(+0.2, true); | |
if (testbed.activeKeys.left) { | |
//testbed.background = '#dddddd'; | |
console.log('l'); | |
drone.applyLinearImpulse(drone.getWorldVector(Vec2(0.0, 15)), drone.getWorldPoint(Vec2(-1.5, 0)), true); | |
} | |
if (testbed.activeKeys.right) { | |
//testbed.background = '#dddddd'; | |
console.log('r'); | |
drone.applyLinearImpulse(drone.getWorldVector(Vec2(0.0, 15)), drone.getWorldPoint(Vec2(1.5, 0)), true); | |
} | |
}; | |
return world; | |
}); |
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