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unity toggle KeywordEnum from script (shader feature)
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[KeywordEnum(Off, On)] _UseSomething ("Use Something",float) = 0 | |
#pragma shader_feature _USESOMETHING_ON | |
#pragma shader_feature _USESOMETHING_OFF | |
#ifdev _USESOMETHING_ON | |
.. | |
#endif | |
public void ToggleSomething(bool state) | |
{ | |
var kw = "_USESOMETHING_" + (state ? "ON" : "OFF"); | |
var kw2 = "_USESOMETHING_" + (!state ? "ON" : "OFF"); | |
Debug.Log("Enable: "+kw + " , Disable: " + kw2); | |
// NOTE this is persistent for current editor session (keeps value between play mode), so should be reset on stop or awake | |
Shader.EnableKeyword(kw); | |
Shader.DisableKeyword(kw2); | |
} |
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