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( | |
--VRayの警告を非表示 | |
setVRaySilentMode() | |
--フォルダの中の全てのmaxファイルについて | |
local files = getFiles @"C:\変換したいmaxファイルがあるフォルダのパス\*.max" | |
for f in files do ( | |
dirName = getFilenamePath f |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using System.Linq; | |
using System.Reflection; | |
//オブジェクトのコンポーネントを別の奴にコピーする | |
public class CopyTransformComponents : ScriptableWizard |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System; | |
public class SingletonInstances : SingletonMonoBehaviour<SingletonInstances> { | |
[SerializeField] List<MonoBehaviour> instances; | |
public MonoBehaviour GetSingletonInstance(Type t) |
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
[CustomEditor(typeof(RecorderManager))] | |
public class RecoderManagerEditor : Editor { | |
public override void OnInspectorGUI() | |
{ |
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Shader "Custom/AlphaBlendLotOfTextures" { | |
{ | |
Properties | |
{ | |
_Texture1("Texture1", 2D) = "white" {} | |
_Texture2("Texture2", 2D) = "white" {} | |
_Texture3("Texture3", 2D) = "white" {} | |
_Texture4("Texture4", 2D) = "white" {} | |
_Texture5("Texture5", 2D) = "white" {} | |
_Texture6("Texture6", 2D) = "white" {} |
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void sample() | |
{ | |
//テクスチャ読み込みの場合 | |
StartCoroutine(LoadAsyncAsset("texturePath", (object asset) => | |
{ | |
_MySprite.mainTexture = asset as Texture; | |
})); | |
//Prefabを読み込んでInstantiateの場合 | |
StartCoroutine(LoadAsyncAsset("prefabPath", (object asset) => |
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using UnityEngine; | |
using UnityEditor; | |
public class ChangeTextureImportSettings : MonoBehaviour { | |
[MenuItem("Custom/Texture/CheckOffGenerateMipmaps")] | |
static void CheckOffGenerateMipmaps() | |
{ | |
Object[] textures = Selection.GetFiltered(typeof(Texture2D), SelectionMode.DeepAssets | SelectionMode.Assets); | |
foreach (Texture2D texture in textures) |