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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.MLAgents;
using Unity.MLAgents.Sensors;
using Unity.MLAgents.Actuators;
public class RunFast : Agent
{
[SerializeField] private Transform targetTransform;
{
"__type": "UpdateActionComponent",
"Action": {
"Version": 5,
"UserData": {
"Title": "Updateaaa",
"id": "ef24df7c-a135-423b-bd97-29f278cbd37b",
"ReferencedComponentTypes": [
"Sandbox.Game/Sandbox.CharacterController"
]