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ms23 crash_reporter.exe tls offsets, unfinished and unordered
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0x8 | simulation_gamestate_entities | |
---|---|---|
0xC | main_gamestate_timing_data | |
0x10 | main_render_timing_data | |
0x3C | game_globals | |
0x44 | players_globals | |
0x48 | game_engine_globals | |
0x58 | breakable_surface_set_broken_event | |
0x60 | director_globals | |
0x64 | director_camera_scripted | |
0x78 | hs_thread_tracking_data | |
0x7C | hs_thread_non_deterministic_data | |
0x70 | hs_global_data | |
0x74 | hs_distributed_global_data | |
0x6C | hs_runtime_globals | |
0xA4 | event_data | |
0xA8 | effect_location_data | |
0xB0 | effect_lightprobe_slot_data | |
0xB8 | effect_lightprobe_data | |
0xAC | effect_counts | |
0xB4 | effect_message_queue | |
0xBC | havok_game_state | |
0xC8 | player_control_globals_deterministic | |
0xD0 | game_sound_globals | |
0xD4 | game_sound_scripted_impulses | |
0xE4 | observer_gamestate_globals | |
0xF4 | game_allegiance_globals | |
0x100 | atmosphere_fog_globals | |
0x310 | cinematic_new_globals | |
0x318 | cinematic_light_globals | |
0x31C | sound_class_data | |
0x354 | decal_message_queue | |
0x348 | decal_system | |
0x350 | decal_array | |
0x360 | impact_array_data | |
0x358 | impact_globals | |
0x368 | object_list_data | |
0x36C | camera_script_globals | |
0x380 | contrail_location | |
0x37C | contrail | |
0x384 | contrail_profile | |
0x388 | particle_location_data_array | |
0x390 | light_volume_location | |
0x394 | light_volume | |
0x3A0 | beam_location | |
0x39C | beam | |
0x40C | ai_reference_frame_data | |
0x408 | actor_firing_position_hash_set | |
0x418 | vocalization_record | |
0x428 | tasks_data | |
0x430 | prop_ref_data | |
0x438 | tracking_data | |
0x448 | squad_group_data | |
0x450 | swarm_spawners | |
0x454 | spawner_globals | |
0x468 | hue_saturation_control | |
0x478 | water_interaction_event | |
0x4D4 | user_widget1 | |
0x4D8 | user_widget2 | |
0x4DC | user_widget3 | |
0x4C8 | chud_persistent_user_data | |
0x4CC | chud_persistent_global_data | |
0x4E4 | first_person_weapon_orientations | |
0x4F4 | object_globals | |
0x4F0 | object_header_data | |
0x4FC | object_name_list | |
0x51C | object_render_data | |
0x50C | collideable_first_data | |
0x504 | collideable_data_reference | |
0x508 | collideable_cluster_reference | |
0x518 | noncollideable_first_data | |
0x510 | noncollideable_data_reference | |
0x514 | noncollideable_cluster_reference | |
0x548 | light_data_reference | |
0x54C | light_cluster_reference | |
0x540 | light_data | |
0x554 | light_render_data | |
0x544 | lights_game_globals | |
0x55C | recycling_volumes |
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// only difference between eldorado game_globals and crash_reporter game_globals | |
// is s_initial_participant_data is 0x580 less meaning player_properties shrunk | |
struct s_game_options | |
{ | |
int32_t maptype; | |
int16_t game_simulation; | |
int16_t frame_limit; | |
uint64_t game_instance; | |
int32_t random_seed; | |
int32_t language; | |
int32_t determinism_version; | |
int32_t campaign_id; | |
int32_t map_id; | |
char scenario_path[260]; | |
int16_t zoneset_index; | |
int8_t byte12A; | |
int8_t byte12B; | |
int8_t byte12C; | |
int8_t byte12D; | |
bool game_is_playtest; | |
int8_t byte12F; | |
int16_t game_playback; | |
int8_t byte132; | |
int8_t byte133; | |
int32_t dword134; | |
int32_t dword138; | |
int16_t campaign_difficulty; | |
int16_t campaign_insertion_point; | |
int16_t campaign_metagame_scoring; | |
int8_t campaign_metagame_enabled; | |
int8_t survival_mode_enabled; | |
int8_t byte144; | |
int8_t byte145; | |
int8_t player_armaments[0x78]; | |
int16_t byte10A; | |
int8_t game_progression[0x80]; | |
int32_t campaign_skulls_primary; | |
int32_t campaign_skulls_secondary; | |
int8_t byte248[0x78]; | |
int32_t byte2A4; | |
int8_t byte2A8; | |
int8_t byte249[3]; | |
int8_t byte2AC; | |
int8_t byte2AD[7]; | |
int8_t byte2B4[92]; | |
uint8_t game_variant[0x264]; | |
uint8_t map_variant[0xE090]; | |
uint8_t machine_array[0x128]; | |
uint8_t initial_participants_array[16][5608]; | |
}; | |
struct game_globals | |
{ | |
uint8_t unknown0; | |
uint8_t unknown1; | |
uint8_t unknown2; | |
uint8_t unknown3; | |
uint32_t bsp_is_loaded; // not a bool | |
uint32_t active_designer_zone_mask; | |
uint32_t active_cinematic_zone_mask; | |
s_game_options game_options; | |
uint32_t mapname_string_id; | |
uint8_t game_progression[128]; | |
uint8_t unknown24BDC; | |
uint8_t unknown24BDD; | |
uint8_t unknown24BDE; | |
uint8_t unknown24BDF; | |
uint32_t unknown24BE0; | |
uint8_t unknown24BE4; | |
uint8_t unknown24BE5; | |
uint8_t unknown24BE6; | |
uint8_t unknown24BE7; | |
uint32_t EndMatchWaitTime; | |
uint32_t PrimarySkulls; | |
uint32_t SecondarySkulls; | |
uint8_t unknown24BF4[4]; | |
uint8_t unknown24BF8[3][16][32]; | |
bool cinematic_is_playing; | |
uint8_t unknown251F9[15]; | |
}; |
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