Created
June 20, 2023 02:15
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Player State Machine*
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Player State Machine* | |
Grounded* | |
jump -> Airborne | |
fall -> Airborne | |
Idle* | |
Moving | |
Airborne | |
land -> Grounded | |
mount -> Walled | |
Airborne_Base* | |
jump -> Ascending | |
fall -> Descending | |
Ascending | |
apex -> Apex | |
Apex | |
fall -> Descending | |
Descending | |
Walled |
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function render(model){ | |
let current_state_name = model.active_states[0].name; | |
return $("h1", | |
{style: {color: "darkBlue"}}, | |
`The current state is: ${current_state_name}`); | |
} |
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