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using System.IO; | |
using UnityEditor; | |
using UnityEditor.AssetImporters; | |
using UnityEngine; | |
/// <summary> | |
/// Scripted importer for files with .lua extension. | |
/// Will create a text asset from the lua script | |
/// </summary> | |
[ScriptedImporter(1, "lua")] |
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// MIT License - Copyright (c) 2016 Can Güney Aksakalli | |
// https://aksakalli.github.io/2014/02/24/simple-http-server-with-csparp.html | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Net.Sockets; | |
using System.Net; | |
using System.IO; |
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#!/bin/bash | |
# | |
# git-svn-diff originally by (http://mojodna.net/2009/02/24/my-work-git-workflow.html) | |
# modified by mike@mikepearce.net | |
# modified by aconway@[redacted] - handle diffs that introduce new files | |
# | |
# Generate an SVN-compatible diff against the tip of the tracking branch | |
# Get the tracking branch (if we're on a branch) | |
TRACKING_BRANCH=`git svn info | grep URL | sed -e 's/.*\/branches\///'` |