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System.Collections.Generic.List`1[BPProtocol](23) | |
[ | |
[0]=> | |
object(BPStartBattle) | |
{ | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[1]=> | |
object(BPCompleted) | |
{ | |
["player_id"]=> | |
System.UInt64(647320455392399361) | |
["progress"]=> | |
System.UInt64(100) | |
["status"]=> | |
System.UInt64(3) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[2]=> | |
object(BPSetTarget) | |
{ | |
["unit_id"]=> | |
System.UInt64(647320529828712448) | |
["target_id"]=> | |
System.UInt64(11) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[3]=> | |
object(BPSetTarget) | |
{ | |
["unit_id"]=> | |
System.UInt64(647320529849683968) | |
["target_id"]=> | |
System.UInt64(11) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[4]=> | |
object(BPSetTarget) | |
{ | |
["unit_id"]=> | |
System.UInt64(647320529866461184) | |
["target_id"]=> | |
System.UInt64(11) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[5]=> | |
object(BPSetTarget) | |
{ | |
["unit_id"]=> | |
System.UInt64(647383268722872320) | |
["target_id"]=> | |
System.UInt64(11) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[6]=> | |
object(BPStartWave) | |
{ | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[7]=> | |
object(BPUseSkill) | |
{ | |
["trigger_id"]=> | |
System.UInt64(647320529866461184) | |
["skill_id"]=> | |
System.UInt64(0) | |
["target_id"]=> | |
System.UInt64(647320529828712448) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[8]=> | |
object(BPSetTarget) | |
{ | |
["unit_id"]=> | |
System.UInt64(647320529828712448) | |
["target_id"]=> | |
System.UInt64(21) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[9]=> | |
object(BPSetTarget) | |
{ | |
["unit_id"]=> | |
System.UInt64(647320529849683968) | |
["target_id"]=> | |
System.UInt64(21) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[10]=> | |
object(BPSetTarget) | |
{ | |
["unit_id"]=> | |
System.UInt64(647320529866461184) | |
["target_id"]=> | |
System.UInt64(21) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[11]=> | |
object(BPSetTarget) | |
{ | |
["unit_id"]=> | |
System.UInt64(647383268722872320) | |
["target_id"]=> | |
System.UInt64(21) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[12]=> | |
object(BPSetTarget) | |
{ | |
["unit_id"]=> | |
System.UInt64(647320529828712448) | |
["target_id"]=> | |
System.UInt64(21) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[13]=> | |
object(BPSetTarget) | |
{ | |
["unit_id"]=> | |
System.UInt64(647320529849683968) | |
["target_id"]=> | |
System.UInt64(21) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[14]=> | |
object(BPSetTarget) | |
{ | |
["unit_id"]=> | |
System.UInt64(647320529866461184) | |
["target_id"]=> | |
System.UInt64(21) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[15]=> | |
object(BPSetTarget) | |
{ | |
["unit_id"]=> | |
System.UInt64(647383268722872320) | |
["target_id"]=> | |
System.UInt64(21) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[16]=> | |
object(BPStartWave) | |
{ | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[17]=> | |
object(BPUseSkill) | |
{ | |
["trigger_id"]=> | |
System.UInt64(647320529849683968) | |
["skill_id"]=> | |
System.UInt64(0) | |
["target_id"]=> | |
System.UInt64(21) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[18]=> | |
object(BPUseSkill) | |
{ | |
["trigger_id"]=> | |
System.UInt64(647320529828712448) | |
["skill_id"]=> | |
System.UInt64(0) | |
["target_id"]=> | |
System.UInt64(21) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[19]=> | |
object(BPSetTarget) | |
{ | |
["unit_id"]=> | |
System.UInt64(647320529828712448) | |
["target_id"]=> | |
System.UInt64(22) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[20]=> | |
object(BPSetTarget) | |
{ | |
["unit_id"]=> | |
System.UInt64(647320529849683968) | |
["target_id"]=> | |
System.UInt64(22) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[21]=> | |
object(BPSetTarget) | |
{ | |
["unit_id"]=> | |
System.UInt64(647320529866461184) | |
["target_id"]=> | |
System.UInt64(22) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
[22]=> | |
object(BPSetTarget) | |
{ | |
["unit_id"]=> | |
System.UInt64(647383268722872320) | |
["target_id"]=> | |
System.UInt64(22) | |
["seq"]=> | |
System.UInt64(0) | |
} | |
] | |
UnityEngine.Debug:Log(Object) | |
SDebug:Log(Object) (at Assets/Scripts/DazzleLib/SDebug.cs:88) | |
RoomSocket:BSCDump() (at Assets/Scripts/Pages/PageBattle/Connect/RoomSocket.cs:474) | |
BattleCtrl:BSCDump() (at Assets/Scripts/Pages/PageBattle/BattleCtrl.cs:4005) |
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