Created
April 10, 2023 12:17
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import math | |
import numpy as np | |
import tkinter as tk | |
vertices = [ | |
(100, 100, 100), | |
(100, 100, -100), | |
(100, -100, 100), | |
(100, -100, -100), | |
(-100, 100, 100), | |
(-100, 100, -100), | |
(-100, -100, 100), | |
(-100, -100, -100) | |
] | |
edges = [ | |
(0, 1), (0, 2), (0, 4), | |
(1, 3), (1, 5), | |
(2, 3), (2, 6), | |
(3, 7), | |
(4, 5), (4, 6), | |
(5, 7), | |
(6, 7), | |
] | |
def rotate_x(theta): | |
return [ | |
[1, 0, 0], | |
[0, math.cos(theta), -math.sin(theta)], | |
[0, math.sin(theta), math.cos(theta)], | |
] | |
def rotate_y(theta): | |
return [ | |
[math.cos(theta), 0, math.sin(theta)], | |
[0, 1, 0], | |
[-math.sin(theta), 0, math.cos(theta)], | |
] | |
def rotate_z(theta): | |
return [ | |
[math.cos(theta), -math.sin(theta), 0], | |
[math.sin(theta), math.cos(theta), 0], | |
[0, 0, 1], | |
] | |
def draw_mesh(vertices, edges): | |
for edge in edges: | |
x1, y1, z1 = vertices[edge[0]] | |
x2, y2, z2 = vertices[edge[1]] | |
canvas.create_line(x1 + 250, y1 + 250, x2 + 250, y2 + 250) | |
for vertex in vertices: | |
x, y, z = vertex | |
r = 5 | |
canvas.create_oval(x - r + 250, y - r + 250, x + r + 250, y + r + 250, fill='white') | |
def animate(): | |
global vertices | |
rotation_matrix = np.dot(rotate_x(0.01), np.dot(rotate_y(0.02), rotate_z(0.03))) | |
vertices = [np.dot(rotation_matrix, vertex) for vertex in vertices] | |
canvas.delete('all') | |
draw_mesh(vertices, edges) | |
root.after(10, animate) | |
root = tk.Tk() | |
canvas = tk.Canvas(root, width=500, height=500) | |
canvas.pack() | |
animate() | |
root.mainloop() |
Author
tomlin7
commented
Apr 10, 2023
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