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# Set variables | |
$bucket = "your-bucket-name" | |
$s3Path = "your/s3/path/" | |
$retrievalDays = 1 # Number of days the restored object will be available | |
# Function to initiate Glacier retrieval for a file | |
function Start-GlacierRetrieval { | |
param ( | |
[string]$Key | |
) |
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export var viewportResizeStanddown = 0.5 | |
var viewportResizeCounter = 0.0 | |
signal settingsChanged() | |
signal particlesSettingsChanged() | |
signal removeGpuParticles() | |
func forbidParticles(time): | |
particlesForbiddenCounter = time | |
particlesForbidden = true |
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<?xml version="1.0" encoding="utf-8" ?> | |
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration"> | |
<ProjectFileGenerator> | |
<Format>VisualStudio2022</Format> | |
</ProjectFileGenerator> | |
<BuildConfiguration> | |
<bAllCores>true</bAllCores> | |
<bAllowFastBuild>false</bAllowFastBuild> | |
<bUseSharedPCHs>true</bUseSharedPCHs> | |
</BuildConfiguration> |
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using UnityEngine; | |
using UnityEditor; | |
[CustomPropertyDrawer(typeof(Sprite))] | |
public class SpritePropertyDrawer : PropertyDrawer | |
{ | |
public override float GetPropertyHeight(SerializedProperty property, GUIContent labelN) | |
{ | |
if (property.objectReferenceValue != null) | |
{ |
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#include "stdafx.h" | |
#include <fstream> | |
#include <string> | |
using namespace std; | |
int main() { | |
std::string srcline, nt; | |
auto li = 0; | |
std::ifstream tf("pocetni.txt"); |
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$file = "pocetni.txt" | |
$t = (Get-Content $file) | |
$nt = New-Object System.Collections.ArrayList | |
for ($i=0;$i -lt $t.count; $i ++) { $nt += "[$($i + 1)]" + $t[$i] } | |
$nt | tee zavrsni.txt |
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Array.prototype.indexOfIfPropertyMatches = function(callback) { | |
var i = this.length; | |
while (i--) { | |
if (callback(this[i], i)) { | |
return i; | |
} | |
} | |
return -1; | |
}; |
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#include "stdafx.h" | |
#include "Windows.h" | |
#include "Oleacc.h" | |
#include "Psapi.h" | |
#include <iostream> | |
//#define _WIN32_WINNT 0x0602 | |
#ifdef _UNICODE | |
#define tcout std::wcout |
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// CAUTION: This code puts your CPU at 100% load. | |
#include <string> | |
#include <iostream> | |
#include <thread> | |
#include <math.h> | |
void task() | |
{ | |
int N = 999999999; |