A Pen by Tamnil Saito Junior on CodePen.
Created
January 19, 2016 22:02
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Simon Game
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<html lang="en-us"> | |
<head> | |
</head> | |
<body> | |
<h1> Simon Game </h1> | |
<button onclick="start()">start </button> | |
<button onclick="reset()">reset </button> | |
<div id="counter"> | |
0 | |
</div> | |
<div id="teste"> | |
testef | |
</div> | |
<div id="board"> | |
<div id="red" onclick="setMove('red')"> | |
red | |
</div> | |
<div id="blue" onclick="setMove('blue')"> | |
blue | |
</div> | |
<div id="green" onclick="setMove('green')"> | |
green | |
</div> | |
<div id="yellow" onclick="setMove('yellow')"> | |
yellow | |
</div> | |
</div> | |
</body> | |
</html> |
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var hist = []; | |
var count=0; | |
var btn = [ | |
{index:0,color:"red", | |
audio: new Audio('https://s3.amazonaws.com/freecodecamp/simonSound1.mp3')},{index:1,color:"green", | |
audio: new Audio('https://s3.amazonaws.com/freecodecamp/simonSound2.mp3')},{index:2,color:"yellow", | |
audio: new Audio('https://s3.amazonaws.com/freecodecamp/simonSound3.mp3')}, | |
{index:3,color:"blue", | |
audio: new Audio('https://s3.amazonaws.com/freecodecamp/simonSound4.mp3')}]; | |
var pendingTimeouts={}; | |
var userMoves =[]; | |
function start(){ | |
count=0; | |
updateCounter(); | |
computerMove(); | |
console.log("start"); | |
} | |
function setMove(el){ | |
var element=getElement(el) | |
clearAllTimeouts(); //cancels timer: | |
resetToDefault(); | |
bleepElement(element.color,0); | |
userMoves.push(element.index); | |
if(userMoves.length<hist.length){ | |
if(!compareMoves()){ | |
console.log('perdeu!'); | |
gameover(); | |
} | |
}else{ | |
setTimeout(function(){userMoves=[];computerMove(); | |
},500); | |
} | |
} | |
function computerMove(){ | |
hist.push(randomButton()); | |
showComputerMove(hist); //show computer moves | |
count +=1; | |
updateCounter(); | |
} | |
function updateCounter(){ | |
document.getElementById('counter').innerHTML=count.toString(); | |
} | |
function reset(){ | |
gameover(); | |
start(); | |
} | |
function compareMoves(){ //compares user moves vs compute moves, if equal return true | |
console.log(hist,userMoves); | |
for(var i=0;i < userMoves.length;i++){ | |
if(hist[i] != userMoves[i]){ | |
return false; | |
} | |
} | |
return true | |
} | |
function gameover(){ | |
hist=[]; | |
userMoves=[]; | |
count=0; | |
for(var i=0;i<btn.length;i++){ | |
btn[i].audio.play(); | |
} | |
} | |
function getElement(el){ | |
selected={} | |
for(var i=0;i<btn.length;i++){ | |
if(btn[i].color==el){ | |
selected = btn[i]; | |
} | |
} | |
return selected; | |
} | |
function showComputerMove(arr){ | |
for(var i=0; i<arr.length;i++){ | |
htmlEl=btn[arr[i]].color; | |
bleepElement(htmlEl,i); | |
} | |
} | |
function bleepElement(el,timer){ | |
//bleep on: | |
var element=getElement(el) | |
var el= el; | |
var computerMoveOn; | |
var computerMoveOff; | |
computerMoveOn = setTimeout(function(){ | |
element.audio.play(); | |
delete pendingTimeouts[computerMoveOn]; | |
document.getElementById(el).style.color = el; | |
}, 1000 * timer); | |
//bleep off | |
computerMoveOff = setTimeout(function(){ | |
delete pendingTimeouts[computerMoveOff]; | |
document.getElementById(el).style.color = "black" ; | |
}, 1000*timer+500); | |
pendingTimeouts[computerMoveOn]=true; | |
pendingTimeouts[computerMoveOff]=true; | |
} | |
function resetToDefault(){ | |
//reset all buttons to default color | |
} | |
function clearAllTimeouts() { | |
var keyNames = Object.keys(pendingTimeouts); | |
for (var i=0;i<keyNames.length;i++){ | |
clearTimeout(keyNames[i]); | |
} | |
} | |
function randomButton(){ | |
return Math.round(Math.random()*(btn.length-1)) | |
} |
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<script src="//cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script> | |
<script src="//cdnjs.cloudflare.com/ajax/libs/jqueryui/1.11.2/jquery-ui.min.js"></script> | |
<script src="//maxcdn.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"></script> |
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<link href="//maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css" rel="stylesheet" /> |
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