This is an English description of the .PMX file format used in Miku Miku Dance (MMD).
PMX is the successor to the .PMD format (Polygon Model Data).
This is work-in-progress! Please leave feedback in the comments.
/** | |
FinalIKを使ったLeapMotion Orion用HandController | |
(VRIKバージョン) | |
Author: MiyuMiyu (https://twitter.com/miyumiyuna5) | |
Source: https://qiita.com/miyumiyu/items/72b965df46a79f3ec523 | |
Modified by: Emiliana (https://twitter.com/Emiliana_vt) | |
Modifications: Updated for current SDK version, supports hand position reset on tracking loss, hand mirroring and interpolation. | |
*/ | |
/* |
// Unity screen grayscale grabpass overlay shader for Unity's default quad mesh that can be put onto objects. | |
// Due to frustum culling it is only visible if the quad is in camera's view. | |
// If you want it to be visible more you can scale the the quad transform up to make the bounding box/sphere bigger. | |
// If you need this grayscale effect all the time, it would make more sense to instead use post processing shader/stack. | |
// license: Unlicense | |
Shader "FX/Screen Gray" | |
{ | |
Properties | |
{ |
# PS1 = time compact_pwd > | |
# curated by budRich since 2017 | |
# ============================= | |
# | |
# display runtime of last command and a compat PWD | |
# default time output is ms, if time is more then | |
# 1000ms, seconds is displayed instead. | |
# color of time is changed depending on the value. |
# Bash Fidget Spinner | |
# Could also be included in a bashrc file | |
fidget() { | |
start_time="0.02"; | |
spin_efficiency="0.99"; | |
end_time="3"; | |
time="$start_time"; | |
printf "\e[92mPress any key to give another spin...\n\n"; |
# gcc -Wall -o match match.c && ./match | |
# | |
#include <stdio.h> | |
#include <string.h> | |
#include <regex.h> | |