Godot is an extensible open source game engine. Typically the custom GDScript language is used to develop games and tools with the engine, but Godot supports two methods for extending the engine using C and C++ (and Rust, etc. through bindings).
Modules are integrated as core parts of the engine. Most of Godot is implemented as modules. GDScript for instance is a module. Modules are typically statically compiled into the engine, meaning that the core of Godot and all of