Easy example on how to put marker on a d3.js map.
You got 2 options:
- using d3.geo.path() which does all the work for you
- using svg circles and translating them via projection(d.geometry.coordinates)
#! /usr/bin/env bash | |
# ansi colors | |
bold='\033[1m' | |
red='\033[0;31m' | |
green='\033[0;32m' | |
yellow='\033[1;33m' | |
blue='\033[0;34m' | |
reset='\033[0m' |
using UnityEngine; | |
[RequireComponent( typeof(Camera) )] | |
public class FlyCamera : MonoBehaviour { | |
public float acceleration = 50; // how fast you accelerate | |
public float accSprintMultiplier = 4; // how much faster you go when "sprinting" | |
public float lookSensitivity = 1; // mouse look sensitivity | |
public float dampingCoefficient = 5; // how quickly you break to a halt after you stop your input | |
public bool focusOnEnable = true; // whether or not to focus and lock cursor immediately on enable |
package main | |
import "fmt" | |
// WithPrefix | |
type prefixOption struct{} | |
func WithPrefix() interface { | |
GetOption |
Easy example on how to put marker on a d3.js map.
You got 2 options: