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Sébastien Pujadas spujadas

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Generating Procedural Game Worlds with Wave Function Collapse

Wave Function Collapse (WFC) by @exutumno is a new algorithm that can generate procedural patterns from a sample image. It's especially exciting for game designers, letting us draw our ideas instead of hand coding them. We'll take a look at the kinds of output WFC can produce and the meaning of the algorithm's parameters. Then we'll walk through setting up WFC in javascript and the Unity game engine.

sprites

The traditional approach to this sort of output is to hand code algorithms that generate features, and combine them to alter your game map. For example you could sprinkle some trees at random coordinates, draw roads with a brownian motion, and add rooms with a Binary Space Partition. This is powerful but time consuming, and your original vision can someti

@maxtruxa
maxtruxa / Antonyms.md
Last active June 18, 2024 18:39
A list of common terms used in programming and their respective antonyms.

Antonym List

Note: The table headings (positive/negative) are not necessarily meaningful.

Positive Negative
acquire release
add remove (e.g. an item), subtract (arithmetic)
advance retreat
allocate deallocate (correct), free (common)
allow deny
@LeCoupa
LeCoupa / bash-cheatsheet.sh
Last active September 17, 2024 17:14
Bash CheatSheet for UNIX Systems --> UPDATED VERSION --> https://github.com/LeCoupa/awesome-cheatsheets
#!/bin/bash
#####################################################
# Name: Bash CheatSheet for Mac OSX
#
# A little overlook of the Bash basics
#
# Usage:
#
# Author: J. Le Coupanec
# Date: 2014/11/04
@obstschale
obstschale / octave.md
Last active June 8, 2024 19:46
An Octave introduction cheat sheet.