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accessory_to_lua.lua
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local accessory = game.Selection:Get()[1] | |
while accessory.ClassName ~= "Accessory" do | |
accessory = accessory.Parent | |
end | |
local function fill_list_of_direct_children_of_classname(obj,type,list) | |
for _,child in pairs(obj:GetChildren()) do | |
if child.ClassName == type then | |
list[#list+1] = child | |
end | |
end | |
end | |
local function first_child_of_type(obj,type) | |
local __first_child_of_type = {} | |
fill_list_of_direct_children_of_classname(obj,type,__first_child_of_type) | |
local rtv = nil | |
if #__first_child_of_type > 0 then | |
rtv = __first_child_of_type[1] | |
end | |
return rtv | |
end | |
assert(accessory.ClassName == "Accessory") | |
local handle = first_child_of_type(accessory,"Part") | |
local attachment = first_child_of_type(handle,"Attachment") | |
local specialmesh = first_child_of_type(handle,"SpecialMesh") | |
local msg = [[ | |
]] | |
msg = msg .. string.format([[ | |
local neu_accessory, neu_attachment, neu_mesh = SPAvatarEquipmentBase:create_accessory_base( | |
character, | |
"%s", | |
"%s", | |
"%s", | |
"%s" | |
) | |
]], | |
accessory.Name, | |
attachment.Name, | |
specialmesh.MeshId, | |
specialmesh.TextureId | |
) | |
msg = msg .. string.format([[ | |
neu_accessory.AttachmentForward = Vector3.new(%s) | |
neu_accessory.AttachmentPos = Vector3.new(%s) | |
neu_accessory.AttachmentRight = Vector3.new(%s) | |
neu_accessory.AttachmentUp = Vector3.new(%s) | |
]], | |
tostring(accessory.AttachmentForward), | |
tostring(accessory.AttachmentPos), | |
tostring(accessory.AttachmentRight), | |
tostring(accessory.AttachmentUp) | |
) | |
msg = msg .. string.format([[ | |
neu_attachment.Orientation = Vector3.new(%s) | |
neu_attachment.Position = Vector3.new(%s) | |
]], | |
tostring(attachment.Orientation), | |
tostring(attachment.Position) | |
) | |
msg = msg .. string.format([[ | |
neu_mesh.Offset = Vector3.new(%s) | |
neu_mesh.Scale = Vector3.new(%s) | |
neu_mesh.VertexColor = Vector3.new(%s) | |
]], | |
tostring(specialmesh.Offset), | |
tostring(specialmesh.Scale), | |
tostring(specialmesh.VertexColor) | |
) | |
msg = msg .. [[ | |
SPAvatarEquipmentBase:attach_character_accessory(character,neu_accessory) | |
]] | |
print(msg) |
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