Created
March 29, 2023 03:26
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using { /Fortnite.com/Devices } | |
using { /Verse.org/Simulation } | |
using { /Verse.org/Random } | |
using { /UnrealEngine.com/Temporary/Diagnostics } | |
capture_barrier := class<concrete>: | |
@editable | |
CaptureItemSpawnerDevice:capture_item_spawner_device = capture_item_spawner_device{} | |
@editable | |
BarrierDevice:barrier_device = barrier_device{} | |
capture_barrier_manager_device := class(creative_device): | |
@editable | |
CaptureBarriers:[]capture_barrier = array{} | |
var RandomIndex:int = 0 | |
OnBegin<override>()<suspends>:void= | |
Print("CaptureBarrierManagerDevice") | |
for(Index:= 0..CaptureBarriers.Length): | |
Print("{Index}") | |
if (CaptureBarrier := CaptureBarriers[Index]): | |
Print("Subscribing {Index}") | |
CaptureBarrier.CaptureItemSpawnerDevice.ItemReturnedEvent.Subscribe(OnItemReturned) | |
CaptureBarrier.CaptureItemSpawnerDevice.ItemReturnedEvent.Subscribe(OnItemDropped) | |
EnableRandomBarrier() | |
OnItemDropped(Player:agent):void= | |
Print("Item Dropped!") | |
OnItemReturned(Player:agent):void= | |
Print("Item Returned!") | |
EnableRandomBarrier() | |
EnableRandomBarrier():void= | |
# Re-enable the current one | |
if (CaptureBarrier := CaptureBarriers[RandomIndex]): | |
CaptureBarrier.BarrierDevice.Enable() | |
# Disable a new random one | |
set RandomIndex = GetRandomInt(0, CaptureBarriers.Length - 1) | |
if (CaptureBarrier := CaptureBarriers[RandomIndex]): | |
Print("Disabling {RandomIndex}") | |
CaptureBarrier.BarrierDevice.Disable() |
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