2020
- https://miketuritzin.com/post/hierarchical-depth-buffers/
- https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/
- https://asawicki.info/news_1735_a_better_way_to_scalarize_a_shader
2019
2018