Created
January 6, 2018 05:46
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TF2 damage type bits/flags
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TF2 DAMAGE BITS | |
BIT MASK NAME | |
-------------------------------------------------------------------------------- | |
xx 00000000 DMG_GENERIC | |
00 00000001 DMG_CRUSH | |
01 00000002 DMG_BULLET | |
02 00000004 DMG_SLASH | |
03 00000008 DMG_BURN | |
04 00000010 DMG_VEHICLE | |
05 00000020 DMG_FALL | |
06 00000040 DMG_BLAST | |
07 00000080 DMG_CLUB | |
08 00000100 DMG_SHOCK | |
09 00000200 DMG_SONIC | |
0A 00000400 DMG_RADIUS_MAX [HL2: DMG_ENERGYBEAM] | |
0B 00000800 DMG_PREVENT_PHYSICS_FORCE | |
0C 00001000 DMG_NEVERGIB | |
0D 00002000 DMG_ALWAYSGIB | |
0E 00004000 DMG_DROWN | |
0F 00008000 DMG_PARALYZE | |
10 00010000 DMG_NERVEGAS | |
11 00020000 DMG_NOCLOSEDISTANCEMOD [HL2: DMG_POISON] | |
12 00040000 DMG_HALF_FALLOFF [HL2: DMG_RADIATION] | |
13 00080000 DMG_DROWNRECOVER | |
14 00100000 DMG_CRITICAL [HL2: DMG_ACID] | |
15 00200000 DMG_USEDISTANCEMOD [HL2: DMG_SLOWBURN] | |
16 00400000 DMG_REMOVENORAGDOLL | |
17 00800000 DMG_PHYSGUN | |
18 01000000 DMG_IGNITE [HL2: DMG_PLASMA] | |
19 02000000 DMG_USE_HITLOCATIONS [HL2: DMG_AIRBOAT] | |
1A 04000000 DMG_DISSOLVE | |
1B 08000000 DMG_BLAST_SURFACE | |
1C 10000000 DMG_DIRECT | |
1D 20000000 DMG_BUCKSHOT | |
1E 40000000 <unused> | |
1F 80000000 <unused> |
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