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TF2 MvM Pop File Keywords, as of Dec 14 2017
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TF2 MVM POP FILE KEYWORDS LIST | |
by sigsegv | |
accurate as of TF2 20171214a | |
note that some valid keywords listed in this document may be vestigial and do nothing in the current game | |
Base KeyValues Format "Directives" | |
================================== | |
#include "file" | |
#base "file" | |
Top-Level | |
========= | |
WaveSchedule [NOTE: technically it doesn't matter what the top-level key of a pop file is, and WaveSchedule isn't actually a keyword, but it's basically convention to use it] | |
WaveSchedule | |
============ | |
Templates | |
RandomPlacement | |
PeriodicSpawn | |
Wave | |
Mission | |
StartingCurrency | |
RespawnWaveTime | |
EventPopfile [values: "Halloween"] | |
FixedRespawnWaveTime | |
AddSentryBusterWhenDamageDealtExceeds | |
AddSentryBusterWhenKillCountExceeds | |
CanBotsAttackWhileInSpawnRoom [values: "no", "false", or others] | |
Advanced | |
IsEndless | |
RandomPlacement | |
=============== | |
Count | |
MinimumSeparation | |
NavAreaFilter [values: "SENTRY_SPOT", "SNIPER_SPOT"] | |
TFBot | |
Tank | |
SentryGun | |
Squad | |
Mob | |
RandomChoice | |
PeriodicSpawn | |
============= | |
Where [values: "Ahead", "Behind", "Anywhere", or others] | |
ClosestPoint [values: "Ahead", "Behind", "Anywhere", or others] | |
When | |
- sub-key: MinInterval | |
- sub-key: MaxInterval | |
TFBot | |
Tank | |
SentryGun | |
Squad | |
Mob | |
RandomChoice | |
Wave | |
==== | |
WaveSpawn | |
Sound | |
Description | |
WaitWhenDone | |
Checkpoint | |
StartWaveOutput | |
- sub-key: Target | |
- sub-key: Action | |
DoneOutput | |
- sub-key: Target | |
- sub-key: Action | |
InitWaveOutput | |
- sub-key: Target | |
- sub-key: Action | |
Mission | |
======= | |
Where [values: "Ahead", "Behind", "Anywhere", or others] | |
ClosestPoint [values: "Ahead", "Behind", "Anywhere", or others] | |
Objective [values: "DestroySentries", "Sniper", "Spy", "Engineer", "SeekAndDestroy"] | |
InitialCooldown | |
CooldownTime | |
BeginAtWave | |
RunForThisManyWaves | |
DesiredCount | |
TFBot | |
Tank | |
SentryGun | |
Squad | |
Mob | |
RandomChoice | |
WaveSpawn | |
========= | |
Template | |
Where [values: "Ahead", "Behind", "Anywhere", or others] | |
ClosestPoint [values: "Ahead", "Behind", "Anywhere", or others] | |
TotalCount | |
MaxActive | |
SpawnCount | |
WaitBeforeStarting | |
WaitBetweenSpawns | |
WaitBetweenSpawnsAfterDeath | |
StartWaveWarningSound | |
StartWaveOutput | |
- sub-key: Target | |
- sub-key: Action | |
FirstSpawnWarningSound | |
FirstSpawnOutput | |
- sub-key: Target | |
- sub-key: Action | |
LastSpawnWarningSound | |
LastSpawnOutput | |
- sub-key: Target | |
- sub-key: Action | |
DoneWarningSound | |
DoneOutput | |
- sub-key: Target | |
- sub-key: Action | |
TotalCurrency | |
Name | |
WaitForAllSpawned | |
WaitForAllDead | |
Support [values: "Limited", or others] | |
RandomSpawn | |
TFBot | |
Tank | |
SentryGun | |
Squad | |
Mob | |
RandomChoice | |
TFBot | |
===== | |
Template | |
Class [values: "Scout", "Sniper", "Soldier", "Demoman", "Medic", "Heavy", "Pyro", "Spy", "Engineer", "Civilian"] | |
ClassIcon | |
Health | |
Scale | |
TeleportWhere | |
AutoJumpMin | |
AutoJumpMax | |
EventChangeAttributes [sub-key names: "default", or others] | |
Skill [values: "Easy", "Normal", "Hard", "Expert"] | |
WeaponRestrictions [values: "MeleeOnly", "PrimaryOnly", "SecondaryOnly"] | |
BehaviorModifiers [values: "Mobber", "Push"] | |
Attributes | |
- value: RemoveOnDeath | |
- value: Aggressive | |
- value: SuppressFire | |
- value: DisableDodge | |
- value: BecomeSpectatorOnDeath | |
- value: RetainBuildings | |
- value: SpawnWithFullCharge | |
- value: AlwaysCrit | |
- value: IgnoreEnemies | |
- value: HoldFireUntilFullReload | |
- value: AlwaysFireWeapon | |
- value: TeleportToHint | |
- value: MiniBoss | |
- value: UseBossHealthBar | |
- value: IgnoreFlag | |
- value: AutoJump | |
- value: AirChargeOnly | |
- value: VaccinatorBullets | |
- value: VaccinatorBlast | |
- value: VaccinatorFire | |
- value: BulletImmune | |
- value: BlastImmune | |
- value: FireImmune | |
- value: Parachute | |
- value: ProjectileShield | |
MaxVisionRange | |
Item | |
ItemAttributes | |
- sub-key: ItemName | |
CharacterAttributes | |
Tank | |
==== | |
Health | |
Speed | |
Name | |
Skin | |
StartingPathTrackNode | |
OnKilledOutput | |
- sub-key: Target | |
- sub-key: Action | |
OnBombDroppedOutput | |
- sub-key: Target | |
- sub-key: Action | |
SentryGun | |
========= | |
Level | |
Squad | |
===== | |
FormationSize | |
ShouldPreserveSquad | |
TFBot | |
Tank | |
SentryGun | |
Squad | |
Mob | |
RandomChoice | |
Mob | |
=== | |
Count | |
TFBot | |
Tank | |
SentryGun | |
Squad | |
Mob | |
RandomChoice | |
RandomChoice | |
============ | |
TFBot | |
Tank | |
SentryGun | |
Squad | |
Mob | |
RandomChoice | |
RAW LIST OF KEYWORDS (sorted, unique, batched) | |
================================================================================ | |
#base | |
#include | |
Action | |
AddSentryBusterWhenDamageDealtExceeds | |
AddSentryBusterWhenKillCountExceeds | |
Advanced | |
Aggressive | |
Ahead | |
AirChargeOnly | |
AlwaysCrit | |
AlwaysFireWeapon | |
Anywhere | |
Attributes | |
AutoJump | |
AutoJumpMax | |
AutoJumpMin | |
BecomeSpectatorOnDeath | |
BeginAtWave | |
BehaviorModifiers | |
Behind | |
BlastImmune | |
BulletImmune | |
CanBotsAttackWhileInSpawnRoom | |
CharacterAttributes | |
Checkpoint | |
Civilian | |
Class | |
ClassIcon | |
CooldownTime | |
Count | |
default | |
Demoman | |
Description | |
DesiredCount | |
DestroySentries | |
DisableDodge | |
DoneOutput | |
DoneWarningSound | |
Easy | |
Engineer | |
EventChangeAttributes | |
EventPopfile | |
Expert | |
false | |
FireImmune | |
FirstSpawnOutput | |
FirstSpawnWarningSound | |
FixedRespawnWaveTime | |
FormationSize | |
Halloween | |
Hard | |
Health | |
Heavy | |
HoldFireUntilFullReload | |
IgnoreEnemies | |
IgnoreFlag | |
InitialCooldown | |
InitWaveOutput | |
IsEndless | |
Item | |
ItemAttributes | |
ItemName | |
LastSpawnOutput | |
LastSpawnWarningSound | |
Level | |
Limited | |
MaxActive | |
MaxInterval | |
MaxVisionRange | |
Medic | |
MeleeOnly | |
MiniBoss | |
MinimumSeparation | |
MinInterval | |
Mission | |
Mob | |
Mobber | |
Name | |
NavAreaFilter | |
no | |
Normal | |
Objective | |
OnBombDroppedOutput | |
OnKilledOutput | |
Parachute | |
PeriodicSpawn | |
PrimaryOnly | |
ProjectileShield | |
Push | |
Pyro | |
RandomChoice | |
RandomPlacement | |
RandomSpawn | |
RemoveOnDeath | |
RespawnWaveTime | |
RetainBuildings | |
RunForThisManyWaves | |
Scale | |
Scout | |
SecondaryOnly | |
SeekAndDestroy | |
SENTRY_SPOT | |
SentryGun | |
ShouldPreserveSquad | |
Skill | |
Skin | |
Sniper | |
SNIPER_SPOT | |
Soldier | |
Sound | |
SpawnCount | |
SpawnWithFullCharge | |
Speed | |
Spy | |
Squad | |
StartingCurrency | |
StartingPathTrackNode | |
StartWaveOutput | |
StartWaveWarningSound | |
Support | |
SuppressFire | |
Tank | |
Target | |
TeleportToHint | |
TeleportWhere | |
Template | |
Templates | |
TFBot | |
TotalCount | |
TotalCurrency | |
UseBossHealthBar | |
VaccinatorBlast | |
VaccinatorBullets | |
VaccinatorFire | |
WaitBeforeStarting | |
WaitBetweenSpawns | |
WaitBetweenSpawnsAfterDeath | |
WaitForAllDead | |
WaitForAllSpawned | |
WaitWhenDone | |
Wave | |
WaveSchedule | |
WaveSpawn | |
WeaponRestrictions | |
When | |
Where | |
================================================================================ |
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