One Paragraph of project description goes here
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
At DICOM Grid, we recently made the decision to use Haskell for some of our newer projects, mostly small, independent web services. This isn't the first time I've had the opportunity to use Haskell at work - I had previously used Haskell to write tools to automate some processes like generation of documentation for TypeScript code - but this is the first time we will be deploying Haskell code into production.
Over the past few months, I have been working on two Haskell services:
I will write here mostly about the first project, since it is a self-contained project which provides a good example of the power of Haskell. Moreover, the proces
// | |
// FGOManagedObjectContextStack.h | |
// | |
// Created by Indragie Karunaratne on 2012-12-23. | |
// | |
#import <Foundation/Foundation.h> | |
typedef void (^FGOConfigurationBlock)(id); |
######################### | |
# .gitignore file for Xcode4 and Xcode5 Source projects | |
# | |
# Apple bugs, waiting for Apple to fix/respond: | |
# | |
# 15564624 - what does the xccheckout file in Xcode5 do? Where's the documentation? | |
# | |
# Version 2.6 | |
# For latest version, see: http://stackoverflow.com/questions/49478/git-ignore-file-for-xcode-projects | |
# |
# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |
// UIImageJPEGRepresentation | |
NSData *data = UIImageJPEGRepresentation(tileImage, 0.71); | |
[data writeToURL:cacheURL atomically:YES]; | |
// ImageIO | |
#import <ImageIO/ImageIO.h> | |
#import <MobileCoreServices/UTCoreTypes.h> |