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// MIT License | |
// Copyright (c) 2022 sh_akira | |
using System; | |
using System.Collections.Concurrent; | |
using System.Net; | |
using System.Net.Sockets; | |
using System.Threading; | |
using System.Threading.Tasks; |
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// SteamVR 2.x Tracker Role Pose Example | |
// MIT License | |
// Copyright (c) 2021 sh_akira | |
using System; | |
using System.Runtime.InteropServices; | |
using UnityEngine; | |
using Valve.VR; | |
namespace akr.Avatar.Tracking |
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using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
namespace akr.Unity.Editor.Animation | |
{ | |
public class AnimationSplitter : EditorWindow | |
{ |
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// | |
// Unity Restart Editor On Stop | |
// @sh_akira | |
// Put this file to Assets/Editor/ | |
// | |
using UnityEngine; | |
using UnityEditor; | |
[InitializeOnLoad] |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Runtime.InteropServices; | |
using System.Text; | |
using System.Threading.Tasks; | |
public class KeyboardEventArgs : EventArgs | |
{ | |
public int KeyCode { get; } |