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class Player | |
attr_accessor :warrior, :direction, :health, :hurt, :step | |
def initialize | |
self.direction = :backward | |
self.hurt = false | |
self.step = true | |
end | |
def play_turn(warrior) | |
self.warrior = warrior | |
self.health = warrior.health | |
explore(direction) | |
end | |
def explore(direction) | |
case | |
when under_attack? && health_low? | |
survive(direction) | |
when hurt? | |
heal | |
when under_attack? | |
attack(direction) | |
when captive_found? | |
rescue_them(direction) | |
when enemy_found? | |
attack(direction) | |
when wall_found? | |
switch_direction | |
when step? | |
step(direction) | |
else | |
ranged_attack(direction) | |
end | |
end | |
def step(direction) | |
if warrior.feel(direction).empty? | |
warrior.walk!(direction) | |
self.step = false | |
end | |
end | |
def switch_direction | |
self.direction = direction.eql?(:forward) ? :backward : direction | |
end | |
def wall_found? | |
warrior.feel(direction).wall? | |
end | |
def wizard_found? | |
warrior.look(direction) | |
end | |
def rescue_them(direction) | |
self.step = false | |
warrior.rescue!(direction) | |
end | |
def captive_found? | |
warrior.feel(direction).captive? | |
end | |
def enemy_found? | |
warrior.feel(direction).enemy? | |
end | |
def health_low? | |
true if warrior.health < 12 | |
end | |
def hurt? | |
hurt == true | |
end | |
def step? | |
step == true | |
end | |
def under_attack? | |
true if warrior.health != health | |
end | |
def survive(direction) | |
self.health = warrior.health | |
self.hurt = true | |
direction.eql?(:forward) ? warrior.walk!(:backward) : warrior.walk!(:forward) | |
end | |
def heal | |
warrior.health.eql?(20) ? warrior.rest! : self.hurt = false | |
end | |
def ranged_attack(direction) | |
warrior.look | |
warrior.shoot!(direction) | |
self.step = true | |
end | |
def attack(direction) | |
warrior.attack!(direction) if enemy_found? | |
end | |
end |
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