Notes for some keys appear below the table.
Code | Corresponding Key |
---|---|
0x00 | ↑ (1) |
0x01 | ↓ |
0x02 | ← |
0x03 | → |
0x04 | F1 |
0x05 | F2 |
0x06 | F3 |
0x07 | F4 |
0x08 | F5 |
0x09 | F6 / Tab |
0x0A | F7 |
0x0B | F8 |
0x0C | F9 |
0x0D | F10 / Enter |
0x0E | F11 |
0x0F | F12 |
0x20 | Space (2) |
0x21 | ! |
0x22 | " |
0x23 | # |
0x24 | $ |
0x25 | % |
0x26 | & |
0x27 | ' |
0x28 | ( / Delete |
0x29 | ) / Home |
0x2A | * |
0x2B | + / End |
0x2C | , / PgUp |
0x2D | - / PgDn |
0x2E | . |
0x2F | / |
0x30 | 0 |
0x31 | 1 |
0x32 | 2 |
0x33 | 3 |
0x34 | 4 |
0x35 | 5 |
0x36 | 6 |
0x37 | 7 |
0x38 | 8 |
0x39 | 9 |
0x3A | : |
0x3B | ; |
0x3C | < |
0x3D | = (2) |
0x3E | > |
0x3F | ? |
0x40 | @ |
0x5B | [ (2) |
0x5C | \ |
0x5D | ] (2) |
0x5E | ^ |
0x5F | _ |
0x60 | ` |
0x61 | A (2) |
0x62 | B |
0x63 | C |
0x64 | D |
0x65 | E |
0x66 | F |
0x67 | G |
0x68 | H |
0x69 | I |
0x6A | J |
0x6B | K |
0x6C | L |
0x6D | M |
0x6E | N |
0x6F | O |
0x70 | P |
0x71 | Q |
0x72 | R |
0x73 | S |
0x74 | T |
0x75 | U |
0x76 | V |
0x77 | W |
0x78 | X |
0x79 | Y |
0x7A | Z |
0x7B | { (2) |
0x7C | | |
0x7D | } (2) |
0x7E | ~ |
0x7F | Backspace |
- Since the firmware and Sim use zero-terminated strings, this will show up as an empty string in the Lua
keyPressed
/keyReleased
callback. - Assumed. These keybinds are permanently mapped in the Simulator, so they will not be sent over USB.