Created
August 11, 2023 13:53
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using { /Fortnite.com/Devices } | |
using { /Verse.org/Simulation } | |
using { /UnrealEngine.com/Temporary/Diagnostics } | |
item_roller_device := class(creative_device): | |
@editable RollTime:float = 5.0 | |
@editable PickupTimeout:float = 5.0 | |
@editable RollCycleDelay:float = 0.1 | |
@editable TriggerRoll:trigger_device = trigger_device{} | |
@editable ItemSpawner:item_spawner_device = item_spawner_device{} | |
# Runs when the device is started in a running game | |
OnBegin<override>()<suspends>:void= | |
TriggerRoll.TriggeredEvent.Subscribe(StartRoll) | |
StartRoll(MaybeAgent: ?agent):void = | |
if: | |
Agent := MaybeAgent? | |
then: | |
spawn: | |
Roll(Agent) | |
Roll(Agent: agent)<suspends>: void = | |
ItemSpawner.Enable() | |
Print("Enabled Item Spawner") | |
# Do Roll | |
race: | |
block: | |
Sleep(RollTime) # yields | |
loop: | |
Sleep(RollCycleDelay) # yields | |
ItemSpawner.CycleToNextItem() | |
Print("Box roll stopped. Awaiting next action... ") | |
# Wait for Pickup | |
race: | |
block: | |
ItemSpawner.ItemPickedUpEvent.Await() # yields | |
Print("Item Picked Up") | |
block: | |
Sleep(PickupTimeout) # yields | |
ItemSpawner.Disable() | |
Print("Disabled Item Spawner") | |
Roll2(Agent: agent)<suspends>: void = | |
ItemSpawner.Enable() | |
Print("Enabled Item Spawner") | |
race: | |
block: | |
# Watch for Pickup | |
ItemSpawner.ItemPickedUpEvent.Await() # yields | |
Print("Item Picked Up") | |
block: | |
# Do Roll | |
race: | |
block: | |
Sleep(RollTime) # yields | |
loop: | |
Sleep(RollCycleDelay) # yields | |
ItemSpawner.CycleToNextItem() | |
Print("Box roll stopped. Awaiting next action... ") | |
Sleep(PickupTimeout) # yields | |
ItemSpawner.Disable() | |
Print("Disabled Item Spawner") |
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