There is sometimes a situation in which one needs to get the relative offset of a structure field, common examples of this include serialization frameworks which aid to serialize objects, vertex attributes for rendering (D3D, GL.), etc.
The most common technique for getting this information is through the offsetof
macro defined in stddef.h
. Unfortunately using the macro in C++ comes with a
new set of restrictions that prevent some (subjectively valid) uses of it.
Intuition would have you believe that using offsetof
on classes/structures with
standard-layout would work. However when a base class has data members, the
deriving class is not considered standard-layout. Presumably the reason for
this is that C++ wants to beable to permit very unusual layouts where a given
inherited class might not have the same offset in all instances?
A less relaxed compiler will emit diagnostic for this as a result:
struct vec2 { float x, y; };
struct vec3 : vec2 { float z; };
struct vec4 : vec3 { float w; };
y_offset = offsetof(vec4, y);
Even though vec4 definitely has the following memory layout:
0 4 8 C
| x | y | z | w |
This becomes a problem and often leads to techniques that lead to illegal code such as the following technique present in many game engines:
vec4 *v = 0;
y_offset = &v->y;
Various people would have you believe it's not undefined since it tends to be
the common technique implored to implement the offsetof
macro. Modern compilers
do provide intrinsics however; (GCC, Clang) now use __builtin_offsetof
because
they're now beginning to optimize based on the assumption code does not depend
on undefined behavior. For more information on why you should no longer write
code like that, check out these in depth analysis of the technique:
http://www.viva64.com/en/b/0306/
This leaves us in a tough position however. How can we work around this limitation without invoking undefined behavior?
One technique would be to create an object on stack and calculate the offset like so:
vec4 v;
v_offset = size_t(&v.y) - size_t(&v);
However this is not a valid analog for offsetof
which is usuable in constant
expressions as it yields a constant value. Which means code like the following:
enum { memory_needed = offsetof(vec4, y) };
unsigned char memory_for_x_and_y[memory_needed];
Cannot be realized with this technique.
One option would be to maintain a set of structures with the same layout without
any inheritance but that leads to a maintenance hell. So instead I decided to
explore C++11s constexpr
to see if there was a way to accomplish this.
After a little bit of work, I came up with the following solution:
#pragma pack(push, 1)
template <typename Member, std::size_t O>
struct Pad {
char pad[O];
Member m;
};
#pragma pack(pop)
template<typename Member>
struct Pad<Member, 0> {
Member m;
};
template <typename Base, typename Member, std::size_t O>
struct MakeUnion {
union U {
char c;
Base base;
Pad<Member, O> pad;
constexpr U() noexcept : c{} {};
};
constexpr static U u {};
};
template<class Member, class Base>
std::tuple<Member, Base> get_types(Member Base::*);
template<class Member, class Base>
constexpr const Member& invoke(Member Base::* fun, const Base* obj) {
return obj->*fun;
}
template<class IC, class Base, std::ptrdiff_t off = 0,
class T = decltype(get_types(std::declval<typename IC::value_type>())),
class Member = typename std::tuple_element<0, T>::type,
class Orig = typename std::tuple_element<1, T>::type,
bool = (&invoke(IC::value, static_cast<const Orig*>(&MakeUnion<Base, Member, off>::u.base)) >
&MakeUnion<Base, Member, off>::u.pad.m)>
struct offset_of_impl {
constexpr static std::ptrdiff_t value = offset_of_impl<IC, Base, off +
(sizeof(Member) < alignof(Orig) ? sizeof(Member) : alignof(Orig))>::value;
};
template<class IC, class TheBase, std::ptrdiff_t off,
class T, class Member, class Orig>
struct offset_of_impl<IC, TheBase, off, T, Member, Orig, false> {
constexpr static std::ptrdiff_t value = off;
};
#define offset_of(type, member) offset_of_impl<std::integral_constant<decltype(&type::member), &type::member>, type>::value
It's working C++11 and with old compilers too.
If you want to make to work with private fields: