See also:
Service | Type | Storage | Limitations |
---|---|---|---|
Amazon DynamoDB | 25 GB | ||
Amazon RDS | |||
Azure SQL Database | MS SQL Server | ||
👉 Clever Cloud | PostgreSQL, MySQL, MongoDB, Redis | 256 MB (PostgreSQL) | Max 5 connections (PostgreSQL) |
// Get the original view | |
def originalView = jenkins.model.Jenkins.instance.getView("Old-View-Name") | |
// Set the new view name | |
def newViewName = "New-View-Name" | |
// Check if the new view already exists | |
def newView = jenkins.model.Jenkins.instance.getView(newViewName) | |
if (newView == null) { | |
// If the new view does not exist, create a new ListView |
/* | |
Based on the Anti-aliased Euclidean distance transform described by Stefan Gustavson and | |
Robin Strand. For further information, see https://contourtextures.wikidot.com/ and | |
https://web.archive.org/web/20220503051209/https://weber.itn.liu.se/~stegu/edtaa/ | |
The algorithm is an adapted version of Stefan Gustavson's code, it inherits the copyright | |
statement below, which applies to this file only. | |
The rewrite with Unity Burst support makes the execution 40 times faster by default, | |
and 75 times faster if the passed in textures are both of type TextureFormat.RGBAFloat. |
/////////////////////////////////////////////////////////////////////////////// | |
// ABOUT: A unity Shader .cginc to draw numbers in the fragment shader | |
// AUTHOR: Freya Holmér | |
// LICENSE: Use for whatever, commercial or otherwise! | |
// Don't hold me liable for issues though | |
// But pls credit me if it works super well <3 | |
// LIMITATIONS: There's some precision loss beyond 3 decimal places | |
// CONTRIBUTORS: yes please! if you know a more precise way to get | |
// decimal digits then pls lemme know! | |
// GetDecimalSymbolAt() could use some more love/precision |
// source: https://docs.unity3d.com/Packages/com.unity.xrtools.utils@1.4/api/Unity.XRTools.Utils.GeometryUtils.html | |
using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace Unity.XR.CoreUtils | |
{ | |
/// <summary> | |
/// Utility methods for common geometric operations |
#!/usr/bin/env python | |
import sys | |
import cv2 | |
import subprocess | |
from subprocess import call | |
import aalib | |
import Image |
using System; | |
using System.Collections.Generic; | |
using System.Reflection; | |
using System.Text; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.UI; | |
#if UNITY_2021_2_OR_NEWER | |
using PrefabStage = UnityEditor.SceneManagement.PrefabStage; | |
using PrefabStageUtility = UnityEditor.SceneManagement.PrefabStageUtility; |
Shader "Pristine Grid" | |
{ | |
Properties | |
{ | |
[Toggle] _WorldUV ("Use World Space UV", Float) = 1.0 | |
_GridScale ("Grid Scale", Float) = 1.0 | |
_LineWidthX ("Line Width X", Range(0,1.0)) = 0.01 | |
_LineWidthY ("Line Width Y", Range(0,1.0)) = 0.01 |
See also:
Service | Type | Storage | Limitations |
---|---|---|---|
Amazon DynamoDB | 25 GB | ||
Amazon RDS | |||
Azure SQL Database | MS SQL Server | ||
👉 Clever Cloud | PostgreSQL, MySQL, MongoDB, Redis | 256 MB (PostgreSQL) | Max 5 connections (PostgreSQL) |
import os | |
import time | |
import re | |
import subprocess | |
from watchdog.observers import Observer | |
from watchdog.events import FileSystemEventHandler | |
def get_relative_path(path): | |
return os.path.relpath(path) |