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using UnityEngine; | |
using System.Net.Sockets; | |
using System.Text; | |
public class UDPClient : MonoBehaviour { | |
public string host = "192.168.1.158"; | |
public int port = 8883; | |
private UdpClient client; | |
private class Command { | |
public int left; | |
public int right; | |
} | |
// Use this for initialization | |
void Start () { | |
client = new UdpClient(); | |
client.Connect(host, port); | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
void OnGUI() { | |
if (GUI.Button(new Rect(10, 10, 100, 40), "Left")) { | |
SendCommand(255, -255); | |
} | |
if (GUI.Button(new Rect(10, 60, 100, 40), "Right")) { | |
SendCommand(-255, 255); | |
} | |
if (GUI.Button(new Rect(10, 110, 100, 40), "Forward")) { | |
SendCommand(255, 255); | |
} | |
if (GUI.Button(new Rect(10, 160, 100, 40), "Backward")) { | |
SendCommand(-255, -255); | |
} | |
if (GUI.Button(new Rect(10, 210, 100, 40), "Stop")) { | |
SendCommand(0, 0); | |
} | |
} | |
void SendCommand(int left, int right) { | |
Command command = new Command(); | |
command.left = left; | |
command.right = right; | |
string json = JsonUtility.ToJson(command); | |
byte[] dgram = Encoding.UTF8.GetBytes(json); | |
client.Send(dgram, dgram.Length); | |
} | |
void OnApplicationQuit() { | |
client.Close(); | |
} | |
} |
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