How to make an app icon for macOS using
iconset
&iconutil
Save your app icon with the following names & dimensions:
Name | Dimensions |
---|---|
icon_16x16.png |
16x16 |
THREE.TransformationShader = { | |
defines: {}, | |
uniforms: { | |
"tDiffuse": { type: "t", value: texture }, | |
"opacity": { type: "f", value: 1.0 }, | |
"translationX": { type: "f", value: 1.0 }, | |
"translationY": { type: "f", value: 1.0 }, | |
"translationZ": { type: "f", value: 1.0 }, | |
"scaleX": { type: "f", value: 1.0 }, |
Converts legacy JSON models (created by the three.js Blender exporter, for THREE.JSONLoader) to glTF 2.0. When original .blend
files are available, prefer direct export from Blender 2.80+.
NOTE: JSON files created with
.toJSON()
use a newer JSON format, which isn't deprecated, and these are still supported by THREE.ObjectLoader. This converter does not support that newer type of JSON file.
Installation:
npm install canvas vblob three